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Bustin' Makes Me Feel Good - Ghostbusters Boardgame?
My bgg name is Light User
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- SuperflyPete
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But back to the regularly scheduled program: It's fine to disagree and elaborate on why you think something is bad, despite there not being enough information to even fulminate an opinion other than "I don't know what it is, but based on the company, it probably sucks". What is just being a fractionated, refined cunt is telling people how stupid they are because they want to buy something. I've done it, but I don't anymore. It's a shit thing to do to your friends (read: internet strangers, mostly) and it's starting to drive some people away from the site. So, FUCKING QUIT IT.
If you've never played it, you have ZERO cause to shit in someone else's corn flakes. It's their money, and if you want to not buy it, then don't, and then shut the fuck up about the motivations and start talking about the WHY. Are the miniatures ugly? The art? What? If the rules aren't available, you don't know fuck-all and neither does anyone else. So, stop being a cunt for the sole purpose of feeling smarter.
/THE END.
PS: When I'm the voice of reason, you KNOW you are being a cunt.
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Hex Sinister wrote: The drug use thing was only a joke. Just sayin'.
That's it, I'm out.
Without drugs this game doesn't stand a chance.
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- SuperflyPete
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www.geekalerts.com/ghost-hunt/
... then break out some shrooms and play. That would definitely be something that I'd like to play, sans the shrooms. Too old for that shit anymore.
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- Space Ghost
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Josh Look wrote:
Space Ghost wrote: Yeah, that dice is really a nice inclusion. I also like that there is going to be a Sandman boss -- that was always one of my favorite episodes from the Real Ghostbusters.
One of the many standout episodes, for sure. If they were to put the Boogeyman or Samhain in this thing, my wallet would be screwed.
Samhain is the next stretch goal ($600K)
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Next up is the Grey Lady (Librarian).
I still really want to see some more scenario examples of what they have planned. There's only so much that can be done with ghost variety and tile placement variety before additional scenarios just ceases to have value.
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- Space Ghost
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On an aside, the KS comments are just one step away from the youtube comments -- it is amazing how much people bitch and think they need an active role in the development of the game. This particular KS seems to have a lot of licensing issues; which results in stretch goals being spaced further apart than people like. Also, it appears that the things labelled as KS exclusive are truly that in that they will not be made available at retail in alternate forms (although they may be made available on a future KS project).
The nice thing is that they are solidly committed to their October deadline, which is refreshing given many successful KS will go way over their deadline (Conan, for example).
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I've largely dropped from paying attention to the comments, but my favorite I caught was the guy taking the initiative to try to connect the CZE peeps with some company that makes custom dice towers to try to work some cross campaign synergy. He honestly thought his idea and initiative would take off. Otherwise yes, there's a lot of people that seem to feel that the know more and have a better vision for the game and must have their voice heard.
Hopefully the next stretch goal will be unlocked in the few hours and we'll see what's next.
One impression I got though from the playtest video is that if you game it too much it'll break much like HeroQuest breaks and just won't be a challenge. It's one where I'll just sit back,stay quiet and let the kids at the table take on the leadership role.
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- Space Ghost
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Sony seems to be a bit heavy-handed -- did you see that they have to get the "outlining" of LoS blocking objects on the tiles approved?
They told me specifically in a pm that some scenarios also introduce advanced rules (although, I still can't pin them down on crossing the streams) that might be a bit more focused on teamwork, etc. If done correctly, it really does have the potential to occupy a unique place in the co-op genre. I also asked if they would include a "trapping action" as a variant and they indicated that they might include that on their webpage, but didn't want to put it in the rulebook as not to alienate people who are not familiar with this type of game. It really seems that they are expecting people who don't play boardgames regularly to be a large part of their customer market.
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For sure they're not targeting the board gamer market. Notice the absence of banner ads at BGG. Not paying to host a BGG competition. Instead they went to USAToday, Forbes and every movie and computer game website they could. Almost like they're targeting everyone BUT hardcore board gamers.
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