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Shiv - A microgame about shanking inmates
BGG announced a design competition that will occur at this year's Geekway to the West (local Con that's growing rapidly here in St. Louis) with the winner of the event being able to pitch their game to Chaddy from BGG who will be on the judge's panel. The contest is for microgames to fit into BGG's new line and is limited to 24 cards and a maximum playtime of roughly 30 minutes.
I'm not a huge fan of microgames but when this was announced last month an idea kind of forced its way into my head and now I'm all in. The end result was Shiv .
My pitch:
Shiv - a game of incarceration and blood - is a 3 player micro-game where players control prison gangs vying for influence by offing other in-mates.
Each player has a unique hand of 7 gang members corresponding to their faction that they will deploy face-down to one of three locations. Players perform actions listed on their cards as well as locations as they attempt to bluff, maneuver, and shiv the opposition.
Intrigue and drama are the focus as player's target influential members of the opposition's gang and claw for power while limiting their exposure.
Social, dynamic, and completely devoted to theme there is no other micro-game like Shiv
I intend to pursue getting this published regardless of the competition as I think it's potentially stellar. It doesn't really play like anything else and I have a hard time comparing it. It can be a somewhat curious first play as people try to figure out the powers of all of their gang members while also learning the rules and it can take around 30-40 on that initial run through. The second play and beyond take around 20 minutes.
It's deeper and more thematic than any other game I've played in this weight class and I think it has an audience. I'd dare it say it was the first Ameritrash microgame.
If anyone is interested and has the time, I'd appreciate feedback on the rules which are available for download on the BGG game link. I'd also be more than happy to send PnP files for the 24 double-sided cards (no other components needed). Thanks!
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Trieste did relatively well for a 3 player game and many reviewers give it props for hitting a number of players that aren't often served. I do agree with your sensibilities though that wider range of players is more desirable.
Thanks Duke, I think it plays very well but it needs more playtesting. Only played around 12 games of it thus far. I feel the rules are pretty much there, it's just balancing of three asymmetrical factions that isn't quite perfect yet.
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- Cranberries
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- Legomancer
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www.boardgamegeek.com/geeklist/186510/20...e-prototype-design-c
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- SuperflyPete
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I want a copy.
should be Carniceros Rojos, not Rojo, I believe.
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- Black Barney
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charlest wrote: ...and I have a lot of respect for this community, perhaps misplaced...
the heck? You basterd, you're supposed to be winning our hearts with your cool idea. If you end up pitching this on Dragon's Den / Shark Tank one day, promise me you'll have a nice opener like that.
My only feedback is that it isn't a proper prison game if there isn't a mechanic for shower reach-arounds
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Black Barney wrote:
charlest wrote: ...and I have a lot of respect for this community, perhaps misplaced...
the heck? You basterd, you're supposed to be winning our hearts with your cool idea. If you end up pitching this on Dragon's Den / Shark Tank one day, promise me you'll have a nice opener like that.
My only feedback is that it isn't a proper prison game if there isn't a mechanic for shower reach-arounds
Have to leave room for an expansion.
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While I seriously doubt I win, I can't help but wonder if I would be excommunicated from the Fort if I enter into a partnership with BGG as a publisher utilizing Kickstarter. I almost hope I win more for that reason than to actually have one of my games published.
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- SuperflyPete
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Send me the files, sucker! superflytntERTtwcDERTcom. I'll print them out and shiv my wife!
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Currently testing a small rules tweak though, let me work on that some more.
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