Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
35546 2
Hot
KK
Kevin Klemme
January 27, 2020
21093 0
Hot
KK
Kevin Klemme
August 12, 2019
7622 0
Hot
O
oliverkinne
December 19, 2023
4454 0
Hot
O
oliverkinne
December 14, 2023
3886 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
2331 0
O
oliverkinne
December 07, 2023
2763 0

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2437 0
O
oliverkinne
November 30, 2023
2701 0
J
Jackwraith
November 29, 2023
3240 0
Hot
O
oliverkinne
November 28, 2023
2133 0
S
Spitfireixa
October 24, 2023
3876 0
Hot
O
oliverkinne
October 17, 2023
2785 0
O
oliverkinne
October 10, 2023
2517 0
O
oliverkinne
October 09, 2023
2460 0
O
oliverkinne
October 06, 2023
2661 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× Talk about the latest and greatest AT, and the Classics.

Should I trade for Mage Wars?

More
02 Mar 2015 12:28 #198640 by san il defanso
So I got an opportunity on BGG to trade my copy of Kemble's Cascade for the core set of Mage Wars. I know that in pure terms of general quality, most people would call this a great trade. My question is more about Mage Wars specifically.

I think I'd be able to sell the game to some buddies around me, since I'm actually more able to get two-player games off the ground these days, even with my class schedule. My question is more as to just how far that "core set" quality goes. Is this the kind of game that feels kind of incomplete without some of the add-ons? How extreme is the treadmill effect? I don't mind something customizable, but neither am I interested in being in a long-term gaming relationship as it were.

Any thoughts are welcome. I also would welcome any thoughts about Mage Wars in general.
The following user(s) said Thank You: Gary Sax

Please Log in or Create an account to join the conversation.

More
02 Mar 2015 12:37 - 02 Mar 2015 12:40 #198642 by Space Ghost
The core game is complete without add-ons, although, I have thoroughly enjoyed the expansions. I would make the trade in an instant. To elaborate, I just mean that you will be fine if you never open an expansion - - most of them just introduce more mages. Unless you are playing super-competitive, there really is no need for the spell tomes.
Last edit: 02 Mar 2015 12:40 by Space Ghost.
The following user(s) said Thank You: san il defanso

Please Log in or Create an account to join the conversation.

More
02 Mar 2015 12:46 #198645 by Michael Barnes
Doug is wrong. This game is not complete out of the box. It does not come with a full-time, fully committed opponent willing to dig in to learn the game and build decks.

That said, this is a great trade that you should not miss out on. You're still ahead of the curve on Kemble's, within the next few months I bet you're going to see that game on clearance everywhere and littering math trades. Mage Wars is at least worth trying and playing around with for a while.
The following user(s) said Thank You: Shellhead, Gary Sax, jay718, san il defanso

Please Log in or Create an account to join the conversation.

More
02 Mar 2015 13:19 #198649 by Space Ghost
Learn the game, yes. But you can still easily enjoy it using the recommended decklists --so that isn't a burden if that isn't your thing (kind of like a preconstructed magic deck). There is a certain time commitment involved, but it doesn't really require any expansions to enjoy.

Please Log in or Create an account to join the conversation.

More
02 Mar 2015 13:44 #198652 by lj1983
mage wars was awesome while I had it, but fell into the Android Netrunner trap that was talked about in another thread. The coreset is great, and better (more complete) than any of the FFG LCG coresets I've played with. I agree with Michael, its worth playing and trying for a couple months.

Please Log in or Create an account to join the conversation.

More
02 Mar 2015 14:38 - 02 Mar 2015 15:06 #198657 by san il defanso
Well, I accepted the trade. You guys convinced me that it's worth the effort.

I admit I am totally boggled about how the expansions work. Like what's the difference between Forged in Fire, Conquest of Kumanjaro, and Druid Vs. Necromancer? Do they all just provide extra mages? Are the core spell tomes the ones that are only really necessary for competitive play?

*edit* Put a different way, I'm placing an Amazon order later this week and I wouldn't mind getting an expansion for this if I am getting one with some extra mages, less if those expansions are there to allow for customization, which I don't have a lot of interest in.
Last edit: 02 Mar 2015 15:06 by san il defanso.

Please Log in or Create an account to join the conversation.

More
02 Mar 2015 15:19 #198661 by Space Ghost
Forged in Fire and Conquest are primarily spell tome expansions. Druid vs. Necromancer and Forcemaster vs. Warlord you get new mages (the other two switch up abilities of existing mages).
The following user(s) said Thank You: jpat, san il defanso

Please Log in or Create an account to join the conversation.

More
02 Mar 2015 15:23 #198662 by jpat
Replied by jpat on topic Should I trade for Mage Wars?
Conquest and Forged are expansions themed around a particular concept. They don't introduce brand-new mages, but they include variants of existing ones and some cards to support them.

The "vs" expansions include new mages (not just variants), and include cards to support them along with new physical spellbooks. Druid vs. Necromancer is almost certainly the better of the two currently available, because the Forcemaster is considered kind of one-dimensional and the Warlord underbaked, but Forged in Fire was supposed to have helped out the Warlord concept, so I'm not 100% on that.

Please Log in or Create an account to join the conversation.

More
02 Mar 2015 15:26 #198663 by jpat
Replied by jpat on topic Should I trade for Mage Wars?
Since my last post is largely redundant, I'd note also that there are also "core spell tomes" (1 and 2) that are to some extent good at rounding out a base set with additional more or less valuable utility cards, such as Teleport. I think core 1 is still probably considered highly valuable if you have only one base set; my recollection is that 2 (which I do have) is not nearly as essential (if any piece of cardstock can actually be considered essential).

Please Log in or Create an account to join the conversation.

More
02 Mar 2015 15:31 #198665 by san il defanso
But that would still only be best if you were looking to build your own spellbooks, right?

Please Log in or Create an account to join the conversation.

More
02 Mar 2015 15:42 #198667 by Hex Sinister
Yeah.

San, if you just want basic pre-built books and Wizard variety then get Forcemaster/Warlord or Druid/Necro and skip the rest.

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.192 seconds