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The Best Rulebooks
So which games have the best rulebooks? What makes them the best? Tight organization? Handy cheat sheets? A turn sequence on the back cover of the rulebook? Plenty of pictures and play examples? A glossary? Also, why did Fantasy Flight acquire a bad reputation for rulebooks several years back?
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- hotseatgames
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Edit: Hey! I'm now a "d6"!
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- ThirstyMan
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ThirstyMan wrote: I really hate the Combat Commander rulebook. Constantly flicking through it trying to find the relevant part. Totally illogical.
This is the worst post anyone has ever posted anywhere.
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Wizards of the Coast has done an impeccable job with the DDAS games. Those have some of the most concise, easy to comprehend rulebooks.
I also agree that Alea has some nice rules. They all follow the same format which I really like. It sets an expectation and you know what you're getting. The little cliff notes in the side bars make it a breeze to find an important rule/section.
For me FFG is pretty hit or miss. They've been MUCH better over the past 3-4 years. I do like how they've split some of their bigger games into two books (Eldritch Horror).
The main thing I look for is readability and being able to quickly understand the rules/concepts being presented. There are some rulebooks where the sentences are so poorly worded that you're literally re-reading the same thing over and over trying to make sense of it. I also hate it when important rules are glossed over or in a section that doesn't make sense. Most rulebooks that I've had trouble with are due to poor translation.
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I think HotS is fine, and Julius Caesar, and probably some others, but once Columbia Games start getting into the more complex areas, the format they use for apparently everything starts to fall apart for me. Victory in Europe is a good, recent example of how shoving everything into the three-column format (plus a really seriously low page count) makes something look simple when it's not. Even for the simpler games, CG tends to wantonly mix rules and fluff in their sidebar column, which I don't much care for.
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A good rulebook must have:
1) Clear and CONSISTENT language. Nothing is worse than when a game gives more than one name to one activity or function and then uses them interchangeably.
2) Cross references. Ideally a rulebook should define a concept before explaining a rule or procedure that uses it. Sometimes, especially in games where there are lots of wheels within wheels, this is not feasible without a lot of repetition which is not necessarily a bad thing but increases page counts. In those cases at the very least there should be a reference to the rules section where the relevant concept is explained.
3) Clearly labeled sections and subsections. Wargame rules do this as a matter of course but seldom do I see it in more mainstream games. It is so helpful when it comes time to look something up.
4) Table of Contents, Glossary, and most importantly and INDEX.
5) Examples with pictures near rules they describe and ideally a separate section or playbook that contains an extended example of play.
Things like sequence of play, summaries of certain procedures (combat etc) and any other aspect that all players must constantly reference should be on a player aid. Yes turn sequence can be on the back of the rules as well but isn't needed if the player aid has it.
Things that make a rule book bad other than the opposites of my points above are cuteness. Man I hate that. Trying to insert jokes or be funny, insertion of flavor text in the middle of rules. These things annoy me. Conversational tone is ok sometimes as in the Devil's Cauldron rule book but often isn't.
For a reason why Fantasy Flight got such a bad rep regarding rule books you only need to read the rules to Fury of Dracula to understand. I've played that game 20+ times and I still get confused on the combat.
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- ThirstyMan
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Woodall wrote:
ThirstyMan wrote: I really hate the Combat Commander rulebook. Constantly flicking through it trying to find the relevant part. Totally illogical.
This is the worst post anyone has ever posted anywhere.
Apart from the one you just posted. Dick
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