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Sorry, but the world is full of shit: Road Kill Rally
- SuperflyPete
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- Salty AF
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Well, those people are completely full of shit. Yes, the rules leave a few things to be desired. Maybe that's 90% of the hand-wringing. But I have to say, it's TOTALLY underrated. I played from 1:30 to 3AM last night and had a blast. I wasn't even intoxicated.
Opinions?
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- SuperflyPete
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We played it with the Finish in the last 4 tiles (it was the top of the 4, so only 3 tiles went unplayed), and it was epic.Not Spartacus epic, but epic enough, especially for something I got in trade for Munchkin. I think the only shitty part of the game is that you have to roll to crash on every single space. We just said that when you enter any NEW colored space during a turn you had to roll. Thus, if an orange line is 10 spaces long, you roll the first time you encounter it, then roll again the next turn if you move onto a colored space. Rolling for EVERY MOVE is tedious and overly punitive.
Still, shooting grandma with a 4-dice rocket launcher and imagining the tennis balls and granny slippers being the only thing left was HILARIOUS. Loved the game, playing it again tonight but with 5.
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SuperflyTNT wrote: I think the only shitty part of the game is that you have to roll to crash on every single space. We just said that when you enter any NEW colored space during a turn you had to roll. Thus, if an orange line is 10 spaces long, you roll the first time you encounter it, then roll again the next turn if you move onto a colored space. Rolling for EVERY MOVE is tedious and overly punitive.
My only complaint about this game is the length so I think that any variants that shorten it are worth exploring. For being an unofficial adaptation of Death Race 2000 it can bog down instead of being a loony, free-wheeling death sport like the movie was. Your variant sounds brilliant and I might bust out my copy soon to try it out.
My favorite bit of dark humor in the game is how one of the cards is candy that helps you score extra for children, and how one of the tiles is a boy scout camp as mentioned in DR2000.
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- engineer Al
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- SuperflyPete
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I think the sweet spot is to dump 4 tiles, then load the finish line into the bottom 4. Then, only roll for the crash check when //changing colors// during a move or at the beginning of a new turn when entering a space with a color that causes a crash check. Then, finally, when one player finishes, the rest just play out the final turn. If they cross the finish, they score the finish position bonus, but if not, they don't get shit.
That takes 99% of the bullshit out of the game, truncates it to about 1-1.5 hours with 4 players (and that's a lot of slow play) and it puts a lot of emphasis on speeding/risk taking and trying to shoot the fuck out of the leader.
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