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Revisiting: Earth Reborn
- ChristopherMD
- Topic Author
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- Road Warrior
Previously Revisited:
DDAS Games
Galaxy Trucker
Neuroshima Hex
Decent 2nd
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It's still a great game, and allows you to do so much more than just about any other tactical game of this scale. The one major problem it suffers, and the reason that it had made it to my trade/sell pile, is that there are a lot of rules to internalize before the game really opens up. The game is truly fantastic if you and a gaming buddy have the rules down pat. Unfortunately I find it really difficult to get back into if you don't play it regularly. I know the potential is there from experience but every time I go back to it after an absence I end up playing all the regular scenarios again to regain my grasp on that potential. I'll miss it if/when I get rid of it, but if I'm honest with myself I know I'll never truly invest the time in it.
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There is a scenario generating program on the ER webpage where gamer's can create and upload their scenario's and then other people can vote on them. I might play around with that. If the SAGS looks good I may even try to make some extra dudes for the game, the scale is common enough that it's possible and someone over on BGG already did some grunt work that looks promising.
I am still pumped about this game but admittedly it is intimidating and it's only bringing it back out that makes me feel better about having kept it so long. Hopefully all goes well tomorrow night.
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- hotseatgames
- Away
- D12
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My set is fully painted, and I admire the accomplishment of making the game so much, there's no way I'd ever part with it.
It's very possible that Incursion could put this game on the shelf for even longer than it would have been normally, but I still can't say since at this point I think I'll be the last damn Kickstarter pledger to get his game.
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Didn't hook me at all. It's a game with interesting but totally unnecessary interface.
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I reviewed it last year as well:
www.2d6.org/2014/06/earth-reborn-a-long-overdue-love-letter/
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Once we had fumbled our way through the way more esoteric than it needs to be rules for the SAGS system is did flow pretty well. The way the mission points are handed out and what the symbols represent is about as counter intuitive as possible, we both commented on how fucking atrocious the design in general is. It works well once your playing but there are a lot of features that make trying to learn this game as difficult as possible and it needlessly hurts the game. I feel like this game, once learned thoroughly, can be easily taught to a fellow gamer as a SAGS with no tutorial pretty quickly, but the system as it's laid out makes it seem much harder than it actually is. It's part of why the game failed in my mind, even though I absolutely adore it and pray for an expansion every time I see it. A couple of new armies would be all I really want from it... that I would kickstart.
The mission cards are fucking awesome and more could easily be added, the gameplay itself during SAGS was every bit as good as during the scenario's if not better. I think I enjoyed playing last night more than I do with the scenario's. It worked wonderfully as a scenario generation system. Every bit as clever as FFG's campaign system for Imperial Assault. It's odd to go back to a game after such a long hiatus and just completely fall in love with it all over again.
I definitely want to play the SAGS more (Doc M willing, and I think he is) and get even better at it.
While playing last night I kept finding all these different strategies I hadn't thought of before. I had so goddamn many 'ah ha' moments that it was hard to keep one unified strategy throughout the game. It felt every bit as robust and versatile strategically (and tactically) as it did detail wise... which is what it's most famous for. Every single option I had was cool, useful and tempting... and there were plenty of times to try out cool new tactics.
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- SuperflyPete
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- Salty AF
- SMH
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Sevej wrote: Earth "Bid for OpFire" Reborn.
Didn't hook me at all. It's a game with interesting but totally unnecessary interface.
could not have said it better.
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- Dr. Mabuse
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- Ambassador of Truth
I still think the graphic design is SHIT. It makes learning the game far more difficult than it should be. I'm looking forward to plenty more games.
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