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Shadows of Malice MEGATHREAD
charlest wrote: I need to get it back out too. I get distracted with new games and forget about it, but every time I see it on my shelf and remember how much fun I've had I feel the pull.
May play it this weekend. It has a relatively small footprint, which is great.
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One thing about the game that often escapes me is that short of the final boss typically the guardians are the hardest things to fight you'll face w/their -3 modifier (at least. Typically the little shadows that pour through the gates are much, much easier so just cleaning them up as they come and getting stronger can be a good mood.
I still think the great weakness of the game is the wristage modifiers. But I don't like the fix for it, rolling up the modifiers on the initial combat for equipment and not modifying them again. Averaging out all those die rolls ends up being kind of important when you have a band of 2-3 avatars.
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- san il defanso
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I abandoned the game when I realized I'd been playing the whole thing without rolling a d6 for every member of a band in combat. To put it mildly, that would have helped a lot.
There are a lot of modifiers kicking around in this game. I stick to a player aid more in this game than any other title I can think of besides Arkham Horror, which is not a great quality. This is a much easier game in terms of structure and a richer one in term of narrative (to me), so I'm willing to put up with it. But it's incredibly baroque, and I can see why that would turn off some people. I will say, managing modifying rolls is a lot easier with all of the different kinds of dice, since you can often combine a single large die with a lot of little ones to manage d* rolls and stuff like that. If anything I could maybe even use MORE dice, which is crazy for a game that comes with two dozen of them.
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- san il defanso
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The game plays pretty well solo, but over on BGG (and to a lesser extent here as well) it's developed something of a reputation as a solitaire game first and foremost, which isn't really the case at all. All of my best sessions have been with more people, and I think it's at its best with other humans.
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Also, talk about the most brutal rules overlook of all time!
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This boardgamegeek review/session on Shadows is just great!
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You'll need the base game to play, but not the first expansion. If you have the first expansion, this new expansion will offer additional uses for Lux.
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- SuperflyPete
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For me, that’s what Messr. Ausloos did with Panic Station. It was really hard to understand and then he updated the rules (repeatedly, and too late to save it, sadly) which turned it into one of my top games that year.
Upload the rules to the website and BGG and BAM, huge value, maybe more sales if you can get some press to pick up the announcement, and a legacy of pure awesome.
Just my 2c.
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Shadows 2 will have improved components, more terrain maps, upgraded artwork, streamlined rules, and potentially incorporate both expansions. It may also include two additional energy forms: sonic and psychic.
Zimby 2 will have streamlined rules, unique tribal abilities, and should clock in at faster playing time (target 90 minutes at full capacity).
My limitation is time and capital at this point. In addition, I have one new game to launch next year and three more in development.
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- SuperflyPete
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The new expansion deals with the battles in the Cities between the Soldiers of Light and Xulthul's cultists, and introduces corruptors to the game along with new uses for Lux. I've posted the current version of the opening story for the new expansion at BGG. You can check it out here:
boardgamegeek.com/thread/1900893/opening...y-upcoming-expansion
Your thoughts and comments are welcome.
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There are three files to download: the rule book, the cards, and the map and tokens. You can download the three files from deviousweasel.com at deviousweasel.com/game-info-1 or from Boardgamegeek at boardgamegeek.com/boardgameexpansion/242...e-hunger-shadow-vile .
Oh yeah... the tokens. I intended them all to be single sided since it was a print and play. If you want, you can make the purified/putrified city tokes front/back. But, to be entirely honest, I didn't give this a lot of thought since I wasn't designing token boards.
Enjoy the expansion! And thank you again for your kindness and support!
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