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Space Cadets: Away Missions at GenCon
- ChristopherMD
- Away
- Road Warrior
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It's surreal seeing this. This was one of the first games we played on FAThursday back when we started getting together a few years back.
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SebastianBludd wrote: I understand it makes sense to sell all the copies but it just strikes me as a little weird, like if a record label didn't give a musician a free copy of their new album. On the other hand, if it were me I'd be okay with waiting if it meant one more gamer enjoying it and talking it up to his friends.
Also, I can't believe how good it looks, I keep coming back to this thread to ogle that pic.
Typically the early copies would go to reviewers and designers. The timing with GenCon was against that happening. It's really not a big deal. If it doesn't sell out, we will be going home with our copies from WBC. If it does sell out we get more money, and our copies of the game within the next few weeks. I think the ETA for the games to start shipping is the end of August.
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- engineer Al
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- D6
- Mama mia!
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- engineer Al
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- D6
- Mama mia!
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Michael Barnes wrote: Looks really good- looking forward to executing one of my REALLY SUPER HYPER CRITICAL reviews on it!
I would expect nothing less. Don't forget to mention the acronym.
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It's often a challenge for me, but I'm really looking forward to shutting the hell up and letting new players figure out various tricks & techniques on their own.
And thanks x100 to everyone here on the Fortress for your support throughout this long process.
Dan
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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engineer Al wrote: I would expect nothing less. Don't forget to mention the acronym.
I've already written the opening-
"The latest title to roll off the Kickstarter production line is SCAM..."
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And the hardcover art book sample also looked really nice.
As far as designer copies go, same situation with Survive: Space Attack. Designer gets free copies - usually a case, so 6 or so. But when they fly in the first units for shows, those are always sold, or maybe given to a few top reviewers. The air freight is usually $20 per unit - maybe $30 for SC:AM. So those need to be sold to early adopters to make a profit, and also to get buzz going. Designer copies come off the boat shipments.
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- engineer Al
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"We did have fun! We were able to escape, but not by a lot. We got lucky and sealed a hatch that trapped a Sentinel in by himself, with no way of getting out; that was a huge boon for us. The elevator was the 4th possible tile (out of 6), so it could have been better, or could have been worse. I can already see the replayability in this game will be pretty high!
We attempted the 3rd scenario with friends, and had a tougher time. We had 5 Rocketeers, and were able to flip one switch, defeat the brain, and were well on our way to getting the second switch, when we lost. I talked a guy in to using an oxygen to defeat the Master Brain, leaving him with 1 oxygen left. Then a Leader hit him, with 1 overkill, which zapped his last O2, and we lost. We weren't sure we would do much better, though, because we were in Red Alert status and aliens were piling up on the shuttle."
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- Sagrilarus
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- D20
- Pull the Goalie
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