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Descent 2d Edition "Road to Legend" announced.
www.fantasyflightgames.com/en/news/2016/3/15/road-to-legend/
As lukewarm as I've been about app enhanced board games, this is an implementation that makes sense. Not integral to the game itself, but if no one wants the Overlord role, this is an option. It also obviously makes the game attractive to solo players.
I know this will be an enticement for me to pick up 2nd edition again after ditching it a couple of years ago.
Now if they'll implement something similar for Imperial Assault, I might buy into that system a bit more as well.
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- hotseatgames
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Going through their page, they make it sound like it doesn't include the campaign from the base game; that its campaign material is all custom to it. Is that how you interpreted it as well?
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For instance, I'm not sure what I think about one aspect of the app that I noticed in one of the screenshots:
It implies that the app doesn't just provide an AI and unique monster behaviors but also puts restrictions on player actions. Something about that bugs me. It feels like it spreads the artificiality of the AI into equally artificial restrictions upon the human players and their allowed enactment of the game using the standard rules.
This seems invasive, like a bit of a cop-out to boost the difficulty when the monster behavior isn't reactive or difficult enough for skilled players with full agency. It's like a shitty DM suddenly proclaiming, "Um... you're all stunned now" "Wait, what? How did that happen? Can I roll a check?" "Um... sure?"
Very interesting idea overall, though. I'm curious to see how it pans out.
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Frohike wrote: It implies that the app doesn't just provide an AI and unique monster behaviors but also puts restrictions on player actions. Something about that bugs me. It feels like it spreads the artificiality of the AI into equally artificial restrictions upon the human players and their allowed enactment of the game using the standard rules.
This seems invasive, like a bit of a cop-out to boost the difficulty when the monster behavior isn't reactive or difficult enough for skilled players with full agency. It's like a shitty DM suddenly proclaiming, "Um... you're all stunned now" "Wait, what? How did that happen? Can I roll a check?" "Um... sure?"
I'm pretty sure that's to compensate for the absence of OL cards. In the first PoD coop, I found it was a bit over the top and pretty much negated all monster weaknesses.
This app sounds great, wonder how much it will cost though, DLC campaigns as well.
It's good that they've sorta realized they had plenty of physical products for the game already. If you've been keeping up, that's 6 boxed expansions + figures for every lieutenant featured, 3 coop PoD scenarios, 9 boxes of redrawn D1 heroes/monsters, 1 campaign book. It's a big game and their bestseller, but how far can you take it?
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- metalface13
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Count the number of players in the room. Is it equal to one?metalface13 wrote: sounds cool, but at what point should I just opt for Warhammer Quest on my iPad instead?
Descent kinda flopped for me and the kids, mainly because I was forced to be the Overlord, and blah blah blah... Also, the paper-based co-ops were a bit of a mess, and very hard to get hold of down here in Oz. This might just get it back out of the closet for us.
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- Michael Barnes
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And FFG is great for giving the first big campaign free (although I think it's downsized)!
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- southernman
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Someone tell me if I'm wrong but after opening the app all I can see is start one of two campaigns provided with it.
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