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Dark Souls boardgame kickstarter
- Matt Thrower
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www.kickstarter.com/projects/steamforged...ulstm-the-board-game
It got funded in about five minutes.
I suspect this is going to run the extremes - it'll either be excellent or awful. Given that much of what makes the souls series special is beyond the scope of any tabletop mechanics I can imagine, I'm betting on the latter. Certainly not confident enough to bet the £80 asking price to find out. I'll wait for stores.
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This is one of those kick starters I have little motivation for: a pretty pure retail product that will do well from an unknown (to me) company and designer?
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- Michael Barnes
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The whole thing is a no-go for me. The price, the exclusives, the fact that it is yet another Kickstarter minis/terrain tiles/cards/dice dungeoncrawler, the fact that it is obviously an unnecessary Kickstarter to begin with...
There are no other video games like Dark Souls. But there are hundreds of board games like what they are selling here. Don't be tricked by the license.
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- hotseatgames
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Anyway, extra stuff that's bundled with the KS version, sold separately at stores (cheaper core box at retail):
- 6 characters (Pyromancer, Cleric, Sorcerer, Thief, Mercenary, Deprived)
- 3 bosses (Pursuer, Sir Alonne, Smelter Demon)
- extra cards: behavior, treasure, encounter, yadda yadda (I'd be kind of annoyed to not be getting these in the retail copy; models are one thing but gameplay stuff?)
- extra mobs: +3 Silver Knight Lancers, +3 Firebomb Hollows, +3 Alonne Sword Knights, +3 Ironclad Soldiers, +3 Alonne Katana Bow Knights, +2 Mimics, +3 Alonne Knight Captains, +2 Crystal Lizards
- extra scenery: Bonfire, +5 Gravestones, +4 Barrels, +4 Treasure Chests, +4 Large Barrel Models
- other components: metal aggro coin, bunch of mini-boss dials
Two add-on mega bosses at $40 a pop (ugh). These include extra map tiles, etc, and judging from the boss-fight centric nature of the game (at least that's what they're showcasing) these basically amount to small expansions i.e. they're cribbing from the Conan and pretty much every CMON Kickstarter.
I still need to see core gameplay. I know they're highlighting the boss fights but if the rest of it is just a paint-by-numbers dungeon crawl I think I'll just reclaim my pledge. There are just too many of these on the market (and on my shelves).
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- Michael Barnes
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But yeah, if the rest of it is a D&DAS clone...I have that already. And how is going to capture the Firelink Shrines, the souls farming and so forth? All of that is really critical to the Souls feel.
And how is it going to depict things like shooting the dragon 200 times with wooden arrows using a bow you are barely rated for?
Only partly kidding because that is the kind of stuff that makes these games special.
It almost seems like it could have just been boss fights with everything else abstracted, more like Kingdom Death...maybe that's how it will go.
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I'm not in on this one because I spent all my money on Kingdom Death, but there's definitely some cool things here. I do worry that the AI mechanic will be a bit boring (sit back and hide for awhile and memorize the pattern then attack).
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- hotseatgames
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I'm not sure this strategy would work at all without the Dark Souls name since the successful adoption at retail stores depends heavily on the video game crossover. The move to not technically have any KS exclusives is interesting. The deal is exclusive but the material is not, which takes the ebay aftermarket out of the picture... but this is what usually drives early prospector pledges... but they don't need those because of the Souls brand... ugh.
Anyway, lots of money being thrown at this. It'll probably smash the 3.3 mil that Conan ended at.
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- Michael Barnes
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I think this will easily hit $3 million, the only reason it might not is because they don't have any $500/$1000 ultra premium tiers...super hot IP (with a brand new game just out so its top of mind), board games are peaking in popularity right now, and it's going to get a lot of folks in who DON''T have 5-10 other dungeoncrawler games on their shelves. People that may only have this game and a couple of mass market titles. Video game merch collectors. Etc.
The publisher just put out Guild Ball (MM just got in a TON of it)...no idea if it's good, if got Raf Cordero reviewing a press kit they sent him. That may give a hint of what to expect in terms of quality.
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All of them, from what Steamforged are stating (though their communication has been a little muddled), will be outside the box as additional SKUs. I'm guessing the extra mobs and their cards will be in one pack, the terrain in another, the mini-bosses in another, and the big bosses are external packs for everyone. This would explain the low wholesale price on the core box for retailers. They're probably aiming for a $50-60ish MSRP for the cross-over buyers, which will draw them into buying the extras after the initial sale (a quasi-miniatures game model). But to get the up front funding they're giving a "deal" to the KS package purchasers (who will get all of the stretch goals), though how much of a deal it really is won't be known until the prices and SKUs are established, which I doubt they will definitively announce until sometime after the campaign has closed.
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- Michael Barnes
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I'll keep watching...I was wary but if there is something to back up the boss fight concepts I might get one. Maybe it's just DSIII weakening my resolve.
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