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Games Workshop Board Games
GW's strategy is also poised to exploit the post-Kickstarter environment where board gamers have become accustomed to paying out the nose for mini-saturated games. Granted, they're not as cheap as a lot of these Kickstarters but they're established and experienced manufacturers and designers and you don't have to wait 2 years for your stuff to show up.
And let's not over-exaggerate how much the tail is wagging the dog in these board games. Yes, they're absolutely a gateway to the hobby, but based on reviews and rules descriptions it's clear to me that the designers are interested in making compelling, chaotic and brutal old-school brit-trash games that still function as stand-alone purchases. If they're phoning it in, they're doing it wrong.
All that being said, I wish they were cheaper but I don't begrudge them their retail strategy, I just can't afford them.
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- metalface13
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The modeling and painting of miniatures is a meta hobby. It gives you something to do when you aren't actually sitting down to play the game. It's like CCG players pouring over card lists to build and tune new decks or RPG players writing back stories for their characters, drawing their portraits or creating whole campaigns and storylines as GMs. All of that creation makes for that "mine" feeling. I'm brining my stuff to the table to play your stuff.
I've only painted three minis before, but I'm getting closer to picking up a brush and learning to paint. I've long been an admirer of the those in the miniatures community who take the time and effort to convert up their own heroes, warbands, blood bowl teams, gangs, etc. I'd love to learn how to do that to make something that's really mine.
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- metalface13
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Mr. White wrote:
Shellhead wrote: For example, each of the Space Hulk scenarios that I have played felt like a puzzle for the marines player which had one specific tactical solution.
I've seen this several times over the past 5 or so years since the 3rd ed release...and I don't get it. Is Chess a puzzle? It's got one objective and very static pieces and results. SH has more than enough dynamic variables (# of command points turn to turn, blip values, combat die results) that even if there are some approaches that are more sound than others...it's no guarantee you can make that happen. It's like in BB...a cage is a sound strategy to score...but can you get it setup and chugging along correctly?
There's plenty of game in Space Hulk and it's still one of the stone cold classics. It's ok to be a detractor, but I wouldn't run the game down over being a 'puzzle'.
So far as GW games, i don't know what to say. If you don't enjoy the modeling aspect of them then the value likely isn't going to be there for you. I _love_ the roleplaying aspect of creating a team, naming characters, imagining their background fluff, etc. I like creating these little people and seeing their stories play out on the tabletop. To me, it's more visceral and satisfying than role-playing, but not too far removed. And I really dig seeing the creative work others do as well. If GW games were pre-painted they would lose their appeal.
It's very doubtful I'll buy Lost Patrol, but the one thing that would make me do it was that I always thought it would be cool to have an Imperial Guard designed as Genetic Infantrymen. LP would be a way to model that up with only a handful of minis. I would trade those space marine scouts out for some Catachan Jungle Fighters. From there you could have real Predator action, but again, I'd paint those scouts with blue skin and white hair. Some would get a green-stuff helmet. The game sounds grim enough for the scouts, you could even home-brew up a little rule where if one scout died next to another the one still alive could get his chip and some minor bonus...and I don't think it would break the game. EDIT: Modifying the setting to the RT universe would also work with this narrative. The GIs were betrayed. Their dropshop's coordinators were reprogrammed to dump them right into the midst of a genestealer colony. It wasn't a rescue mission, but they're to be hosts...
A project like that would improve the enjoyment of the game 10 fold for me.
I don't love painting, but I enjoy it enough to finish it off and admire the work created. I do know my limits though. Space Hulk 3rd ed is too detailed for me. I painted a set already and didn't much enjoy it. I've also painted a SH 2nd ed set in the past and that was much more fun.
This should be pretty simple, just use heads from the Cadian troopers.
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The three minis games I have now I can model endlessly on as I convert and make new teams, cars, etc. How far can Lost Patrol be taken? Is GW going to stat up tau, necrons, orks, etc for this? Does it matter? I dunno.
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- metalface13
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However, if you guys ever play Necromunda maybe you should paint up some Rogue Troopers and play them as House Orlock.
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Also had a Redemptionist gang converted from Dark Elf hooded guys which was pretty neat.
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- metalface13
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