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FFG to release Mansions of Madness 2.0
Not sure how long the video will stay up...looks like it might have been released early or something. This looks like the boardgame version of Descent: The Road to Legend. This is 100% co-op and it will now be app driven. Very excited to see the return of this enjoyable but very flawed game.
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I'm in.
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I still wish the game had worked better. I kind of hate the idea of spending another $80 on the second edition to maybe get what I was hoping for with the first edition.
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www.fantasyflightgames.com/en/news/2016/...ness-second-edition/
So it's um...coming out next week! That's pretty awesome. It will be available online and at Gen Con starting on August 4th. The game will feature a conversion kit for 1st edition owners. So first edition owners will have access to more investigators, monsters etc... Nothing wrong with that.
Well, I'm pretty sure I'll be dropping $80 or so on this next week lol.
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- Michael Barnes
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Definitely YES to this one with the app...this game is PRIME for that, what with those little puzzles and all.
Very, very interested. The first one was a debacle for a number of reasons, but it definitely had potential.
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- Michael Barnes
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- Jackwraith
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I bought it when it came out like I bought all Arkham/Lovecraft stuff at the time and realized after two games that the ridiculous setup time didn't make up for the complete lack of rhythm to the gameplay. The party would get to a mildly tense decision in a hallway and- full stop. It's puzzle time. What was even worse was that the puzzles that weren't RNG-based were completely obvious. But even with that advantage, too many scenarios still made it ridiculously easy for the GM to make them virtually unwinnable. It was a nice idea, but the execution was atrocious. App-based could be its saving grace, but full co-op really isn't my thing these days, so I'll pass.
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- Michael Barnes
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The puzzles were such a good idea, but like Jack said, they were pretty much a joke and they were total momentum-killers. "OK, everybody stop playing while I fiddle with these pieces!" An app could completely solve that, especially if it has built-in time constraints.
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