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The return of DOOM
- Jackwraith
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- Ninja
- Maim! Kill! Burn!
I'd like to be geeked about this, but I traded my copy of the original because it was essentially impossible for the Marines to win if the Invader player wasn't drunk, stoned, asleep, or otherwise mentally impaired. You'd like to think they've improved on the original design as they have with so many of their second editions, but it'll take a lot of convincing for me to throw down the implicit $100+ for this one.
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- ChristopherMD
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- Road Warrior
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I must say that an overlord player can make the game better but for me it makes it far less likely to be played, so...
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Yea, no kidding. That would have been a hit in my books; though it's hard to fault them for capitalizing on the kind of unexpected resurrection of the franchise [iD I have faith in; Bethesda, not quite so much, so the game turned out to be a surprise hit for me, even if the multiplayer sucked donkey nuts right out of the gate...]Mad Dog wrote: This is the game they should have made cooperative and used an app.
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- southernman
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- D10
- TOTALLY WiReD
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Sevej wrote: This is like a mash up between Descent & Gears of War system... I don't see anything really tempting, especially that the hand of cards make it difficult for a player to control multiple marines. I even like the minis in the original one better...
With a bit of Cosmic Encounter for the random activation mechanic - from what I read I hate it already. I've got the original (never found the expansion to buy) and while it wa pretty impossible for the marines to win it was such fun to play that the Alien player (usually me) would go easy on the Marines and they wouldn't worry too much about losing, after all it is Doom (although we have one person in the group who doesn't like losing a bit worse than the rest of us and he doesn't like playing it). Strangely I have more issues with Decsent 2.0 being unbalanced.
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Doom, however, was awesome. It was definitely too hard and we used house-rules, but I loved playing overlord. I'm excited about this and actually am glad not everything is getting the AP treatment.
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Pros
- From what I've read this doesn't appear to be a campaign game...which for me is a plus
- I don't mind 1 vs All games and I think they can be done well. If this proves to be balanced it could be great.
- I like the Doom setting.
Cons
- Not sure I'd ever choose to play this over say...Space Hulk.
- It will need to be drastically different from both Descent and Imperial Assault in order to carve out any sort of niche for itself.
- I agree with Mads in that I don't really want a game that is attempting to emulate a videogame...instead of just utilizing the setting for a boardgame.
So yeah...I'm kind of mixed on this one. I'm glad it's not using an app because I don't think all of these games need to be app driven. Like Charles mentioned....the reason the MoM app is exciting is because it cuts down on set up and it will randomizing everything. The app is being used to specifically deal with valid complaints and issues with the first edition. I don't think that an app was going to fix the issues with Doom. Some good old fashion game design tweaks and balancing is all that is needed.
I'd like to try this one at some point, but I don't think I'd buy it myself.
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