- Posts: 12708
- Thank you received: 8346
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
×
Talk about the latest and greatest AT, and the Classics.
FFG announces Star Wars: Destiny
08 Dec 2016 19:10 - 08 Dec 2016 19:13 #240158
by Gary Sax
Replied by Gary Sax on topic FFG announces Star Wars: Destiny
Thinking I'll buy this for my 6 going on 7 nephew for Xmas because it sounds simple and fun. Was going to buy x wing but it's a lot for that age and implicitly asking my brother to learn it is a shitty move.
Any thoughts?
Any thoughts?
Last edit: 08 Dec 2016 19:13 by Gary Sax.
Please Log in or Create an account to join the conversation.
09 Dec 2016 00:19 #240187
by Msample
Replied by Msample on topic FFG announces Star Wars: Destiny
Mechanics wise it's pretty straightforward, the only limiting factor may be w/o a big cash outlay, the number of different characters to play is small.
Please Log in or Create an account to join the conversation.
Less
More
- Posts: 1683
- Thank you received: 621
09 Dec 2016 01:37 #240192
by dragonstout
Replied by dragonstout on topic FFG announces Star Wars: Destiny
I have a 6-year-old, and while I've only read the rules for Star Wars: Destiny as I considered getting it for him too, I gotta say that X-Wing seems to me much, much easier for a 6-year-old to handle. My kid's played X-Wing a bunch, and here's the thing:
- X-Wing is very easy to strip down to basics, and slowly bring in rules. You can start out with generic pilots, no asteroids, no actions, no distance bonus, etc., and it works just fine. You can add in each of those things step by step, and the game doesn't break at all.
- All the information is open. Hidden information is tough for kids, at least for my kids. Obviously, you could play open-handed, but...
- ...even with pilots and upgrades and everything: there are maybe 5 "special ability" cards to be aware of, maybe 10 in a more full game. Star Wars Destiny is basically a card game, and not a JQKA-style card game, but one where every single card has different special text on it. That's way more special text to learn about.
- Star Wars Destiny is more abstract than X-Wing. He gets what's going on in X-Wing: the ships move, shoot, crash into asteroids, etc. Every game action corresponds clearly to something.in "real life". In Star Wars Destiny, on the other hand: what's going on when I activate my character? What happens when I discard a card to reroll a die? There are much much more abstract strategic decisions that have to be made, such as "when is it worth passing in order to claim the effect of the battlefield?" "Which of the six possible actions, which is actually way more because each action has several parameters, should I take? Should I play card 1, 2, 3, 4, 5, or 6, or activate character 1 or character 2, or discard card 1, 2, 3, 4, 5, or 6 to discard die 1 or 2, etc."
The game looks really cool, but at least compared to X-Wing, not simple for a 6-year-old.
- X-Wing is very easy to strip down to basics, and slowly bring in rules. You can start out with generic pilots, no asteroids, no actions, no distance bonus, etc., and it works just fine. You can add in each of those things step by step, and the game doesn't break at all.
- All the information is open. Hidden information is tough for kids, at least for my kids. Obviously, you could play open-handed, but...
- ...even with pilots and upgrades and everything: there are maybe 5 "special ability" cards to be aware of, maybe 10 in a more full game. Star Wars Destiny is basically a card game, and not a JQKA-style card game, but one where every single card has different special text on it. That's way more special text to learn about.
- Star Wars Destiny is more abstract than X-Wing. He gets what's going on in X-Wing: the ships move, shoot, crash into asteroids, etc. Every game action corresponds clearly to something.in "real life". In Star Wars Destiny, on the other hand: what's going on when I activate my character? What happens when I discard a card to reroll a die? There are much much more abstract strategic decisions that have to be made, such as "when is it worth passing in order to claim the effect of the battlefield?" "Which of the six possible actions, which is actually way more because each action has several parameters, should I take? Should I play card 1, 2, 3, 4, 5, or 6, or activate character 1 or character 2, or discard card 1, 2, 3, 4, 5, or 6 to discard die 1 or 2, etc."
The game looks really cool, but at least compared to X-Wing, not simple for a 6-year-old.
Please Log in or Create an account to join the conversation.
Moderators: Gary Sax
Time to create page: 0.309 seconds