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FFG announces Star Wars: Destiny

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08 Dec 2016 19:10 - 08 Dec 2016 19:13 #240158 by Gary Sax
Thinking I'll buy this for my 6 going on 7 nephew for Xmas because it sounds simple and fun. Was going to buy x wing but it's a lot for that age and implicitly asking my brother to learn it is a shitty move.

Any thoughts?
Last edit: 08 Dec 2016 19:13 by Gary Sax.

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09 Dec 2016 00:19 #240187 by Msample
Mechanics wise it's pretty straightforward, the only limiting factor may be w/o a big cash outlay, the number of different characters to play is small.

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09 Dec 2016 01:37 #240192 by dragonstout
I have a 6-year-old, and while I've only read the rules for Star Wars: Destiny as I considered getting it for him too, I gotta say that X-Wing seems to me much, much easier for a 6-year-old to handle. My kid's played X-Wing a bunch, and here's the thing:

- X-Wing is very easy to strip down to basics, and slowly bring in rules. You can start out with generic pilots, no asteroids, no actions, no distance bonus, etc., and it works just fine. You can add in each of those things step by step, and the game doesn't break at all.

- All the information is open. Hidden information is tough for kids, at least for my kids. Obviously, you could play open-handed, but...

- ...even with pilots and upgrades and everything: there are maybe 5 "special ability" cards to be aware of, maybe 10 in a more full game. Star Wars Destiny is basically a card game, and not a JQKA-style card game, but one where every single card has different special text on it. That's way more special text to learn about.

- Star Wars Destiny is more abstract than X-Wing. He gets what's going on in X-Wing: the ships move, shoot, crash into asteroids, etc. Every game action corresponds clearly to something.in "real life". In Star Wars Destiny, on the other hand: what's going on when I activate my character? What happens when I discard a card to reroll a die? There are much much more abstract strategic decisions that have to be made, such as "when is it worth passing in order to claim the effect of the battlefield?" "Which of the six possible actions, which is actually way more because each action has several parameters, should I take? Should I play card 1, 2, 3, 4, 5, or 6, or activate character 1 or character 2, or discard card 1, 2, 3, 4, 5, or 6 to discard die 1 or 2, etc."

The game looks really cool, but at least compared to X-Wing, not simple for a 6-year-old.

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