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TOPIC: Arkham Horror: The Card Game

Arkham Horror: The Card Game 02 Aug 2016 18:23 #231258

www.fantasyflightgames.com/en/news/2016/8/2/enter-the-mythos/

Hm. Wonder if they still have to cite Chaosium's Call of Cthulhu license with this one, since it's technically based on their game, right? Maybe not. I couldn't tell if the symbol in the bottom right corner of the cover is the license citation.

Eh. Sounds interesting, but it's an LCG, which means I'm passing.
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Arkham Horror: The Card Game 02 Aug 2016 18:39 #231259

Looks like it was inspired by the Pathfinder card game that nobody plays anymore. Pass.
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Arkham Horror: The Card Game 02 Aug 2016 18:56 #231261

First blush is dissapoint for me.

I was hoping for something more akin to Chaosium's 'Mythos' game.

I'm not a fan of these new co-op type of games. Even if thematically at least they make sense on a certain level.

Ah well. R.I.P. Mythos, Call of Cthulhu CCG and LCG.

I hope this actually turns out decent. I'm definitely the target audience for this.
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Arkham Horror: The Card Game 02 Aug 2016 19:19 #231262

Colorcrayons wrote:
First blush is dissapoint for me.

Ah well. R.I.P. Mythos, Call of Cthulhu CCG and LCG.

Yeah, that was my first thought, too (which I somehow forgot while posting it; I can't hold a fucking thought in my head for 2 seconds these days...) I LOVED Call of Cthulhu's Elder Gods faction system, but eventually traded all my cards away because I could never find anyone to play. Of course, now that I've sworn off collectible stuff, I guess that would have still made this a pass, but I would've been more tempted by the old style approach.
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Arkham Horror: The Card Game 02 Aug 2016 19:58 #231264

This seems to share the most dna with Lord of the Rings LCG. Including deck building with different classes (spheres), playing 4 player if you buy 2 core sets, monthly releases of new content. The main difference is this is a campaign style game.

Sounds good for people who love to solo or do 2 player co-op.
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Arkham Horror: The Card Game 02 Aug 2016 21:43 #231271

Wow...a surprise to absolutely no one.

I mean, i think as long as FFG has been in existence they've been peddling a Chuthlu card game of some sort.
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Arkham Horror: The Card Game 02 Aug 2016 23:34 #231274

I actually think the mechanics of the game sound interesting, I'm just so tired of the Arkham Horror/Cthulhu Mythos setting.
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Arkham Horror: The Card Game 03 Aug 2016 02:28 #231281

I'm done with the LOTR LCG, but I do like the idea of a solo playable system like that, so I'll definitely try this out for a while and see how it is. I'm glad that it seems different enough from LOTR to give it a shot.
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Arkham Horror: The Card Game 03 Aug 2016 10:12 #231296

Yeah, the fact that this is an LCG means a hard pass for me. If it was something more like WHQ or Death Angel, especially if it played 6+ people, I'd probably get on board.
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Arkham Horror: The Card Game 03 Aug 2016 10:50 #231299

Booooooooooring.

NEXT!
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Arkham Horror: The Card Game 03 Aug 2016 11:27 #231304

I know that an LCG is a different animal (haven't played one personally), but considering Arkham horror and its eight expansions, Elder Sign and its expansions (especially Gates of Arkham, which makes it more AH-like)--isn't this entire Arkham universe kind of tapped out already?
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Arkham Horror: The Card Game 03 Aug 2016 11:35 #231305

There isn't an Arkham game that plays like LotR LCG (or that eschews dice entirely), so there's that. Neither is there one with an LCG monthly expansion (continual revenue stream) aspect. That they can just re-use (again) all the art assets is gravy, really.
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Arkham Horror: The Card Game 03 Aug 2016 11:48 #231309

R.P.Kraul wrote:
I know that an LCG is a different animal (haven't played one personally), but considering Arkham horror and its eight expansions, Elder Sign and its expansions (especially Gates of Arkham, which makes it more AH-like)--isn't this entire Arkham universe kind of tapped out already?

Like most boardgame companies, FFG isn't that great at creating interesting new settings. They have done a great job with licensed properties, but those are probably less profitable due to the licensing cost. The Cthulhu Mythos, including Arkham, is one of the best intellectual properties in the public domain. So games based on the Cthulhu Mythos come with a certain level of geek cred without any licensing costs.
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Arkham Horror: The Card Game 03 Aug 2016 11:57 #231310

Shellhead wrote:
Like most boardgame companies, FFG isn't that great at creating interesting new settings.

It seems to really take the combined approach of rpgs, novels, and board/video games to get a setting to stick.

This has long been my biggest bone to pick with FFG. All the resources and talent they dumped into things like the WFRP/40K/Star Wars rpgs they could have funneled into Android and Twilight Imperium rpgs. It seems for a brief period in the early 00s, during the big 3e boom, that's the course FFG was going to take with Midnight, Fireborn and a few others. Had they supported those, Android, TI, etc with novels, boardgames, the works they could be building the next generation of game settings. They had the talent and resources.

In the end they went with the easy dollar of licensed games. I can't fault them for making money, but they don't leave behind much of a legacy if they're just pumping out IP works of others.

My take anyway.
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Arkham Horror: The Card Game 03 Aug 2016 12:54 #231315

Mr. White wrote:
Shellhead wrote:
Like most boardgame companies, FFG isn't that great at creating interesting new settings.

It seems to really take the combined approach of rpgs, novels, and board/video games to get a setting to stick.

This has long been my biggest bone to pick with FFG. All the resources and talent they dumped into things like the WFRP/40K/Star Wars rpgs they could have funneled into Android and Twilight Imperium rpgs. It seems for a brief period in the early 00s, during the big 3e boom, that's the course FFG was going to take with Midnight, Fireborn and a few others. Had they supported those, Android, TI, etc with novels, boardgames, the works they could be building the next generation of game settings. They had the talent and resources.

In the end they went with the easy dollar of licensed games. I can't fault them for making money, but they don't leave behind much of a legacy if they're just pumping out IP works of others.

My take anyway.
Didn't they shit all over themselves trying to make Terrinoth a thing (Battlelore moved there, right?) Moving DUNE to Mecatol Rex was a disaster. They went down this road and got burned. I think they learned a lesson.
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