- Posts: 16929
- Thank you received: 10375
- Forum
- /
- The Game Room
- /
- Ameritrash
- /
- Scythe
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Scythe
- Michael Barnes
- Topic Author
- Offline
- Mountebank
- HYPOCRITE
I just got it so I can't comment on gameplay yet, but I am curious why it's gotten sort of mixed notices from you people. It looks and sounds awesome, but one of the notes Jamey put in there really grabbed me- he mentions that some players might be surprised that it's not an all out mech warfare game, but he states that the THEME of the game is where agriculuture and warfare meet. Which is ask expressed in the title. I think that's awesome, that he is acknowledging the THEME of the game as something distinct from the setting or player expectations.
So, does it express this?
Another thing I'm really impressed with is what he says about the adventure cards...that there's no flavor text explaining what is going on, just an image and three possible choices that could occur in what is shown. That's really cool.
Anyway, I had kind of waned in my excitement for this one, now I'm fired up again. I'm hoping for a farming/building economic game with limited but impactful battles and some light adventure. Trying to get a couple of folks over tonight for it.
Please Log in or Create an account to join the conversation.
The duality of Power vs. Popularity gives the game its distinct feel. Everything seems to have something else tugging in the opposite direction and creating difficult choices. Spam population and raise up a bunch of Farmers and you need to pay Power and Popularity to Produce to maintain your organization.
Interestingly enough, the Upgrade system seems to loosen the slack as it offers benefits and reduces costs, letting you rapidly accelerate and build your engine.
It's very Euro, but it's had enough conflict and interest in each of my five plays thus far to be very rewarding.
Please Log in or Create an account to join the conversation.
- SuperflyPete
- Offline
- Salty AF
- SMH
- Posts: 10733
- Thank you received: 5119
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Topic Author
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
Please Log in or Create an account to join the conversation.
- each session has felt pretty much the same (not very dynamic...)
- the ongoing benefits of Enlist are pretty stupid and I'd rather not have to keep track of them
- turns move very quickly but the game doesn't have much drama or build-up... you play until it's (fairly suddenly) done
- it reminds me of a Stefan Feld kind of design, which isn't my kind of game
I can see it being more interesting with 4 or 5 players, though, so that there's more competition for hexes / resources, so I'm not ready to write it off. But I definitely don't see this one staying on my shelf permanently.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- san il defanso
- Offline
- D10
- ENDUT! HOCH HECH!
- Posts: 4623
- Thank you received: 3560
I'll probably get around to it eventually, and I even expect to like it, but for the time being I'm kind of ambivalent.
Please Log in or Create an account to join the conversation.
Grudunza wrote: It's probably not a completely fair comparison, as Scythe got much more development money, but then again, both games showed what they were going to offer in that respect, so Scythe got what it deserved.
Absolutely. Knowledge of graphic design and having aesthetic taste that extends beyond cliche hobby material can go a very long way, even when funding is lower. Look at most of Ryan Laukat's stuff, for example.
Please Log in or Create an account to join the conversation.
san il defanso wrote: It looks cool and all, but it's another asymmetrical game with nice minis that is kind of euro, kind of AT. There's Blood Rage, Cry Havoc, this.
It's like 95% Euro and 5% AT. Its setting and aesthetics, and the fact that there's combat, give the impression that it's more of a hybrid than it actually is.
Please Log in or Create an account to join the conversation.
-I love the lack of text on the adventure cards, and I like the way the choices can be difficult or easy based on your immediate situation.
-I love how the upgrades simultaneously make one action better and another action cheaper. That's clever design.
-I hate the fiddliness of keeping track of your neighbors' actions after you Enlist (also kinda the stars, coins, and player mats, but to a much lesser degree).
-I hate that the game takes as long as it does. I feel like there are some artificial barriers imposed in the beginning of the game to prevent players from attacking too soon. If all but one faction can only get two stars from winning an attack, I think I should be able to make that choice whenever I want, not only after everyone is developed.
The production is great and the game has some neat ideas in it. I sometimes notice the resource engine/point salad feel (which I hate), but it's not overwhelming enough to detract from my enjoyment otherwise (so far). The brisk individual turns do a great job of keeping the players involved and the game moving.
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Topic Author
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
The guy that painted all of the Scythe stuff, you can see a lot of influences going on which of course include stuff like Battletech...but there is also a more fine art oriented approach that really pays off in creating a specific atmosphere that really doesn't exist anywhere outside of that game. But think about if the miniatures had been Last Stand quality, and were all in bright-ass primary colors on top of the look and feel of the rest of it...those are the kinds of shitty decisions that sink the look of so many games.
Seriously, if your game looks like a Palladium RPG book cover circa 1995, it's time to study up on 21st century trends in illustration, painting and graphic design.
Anyway, it's pretty clear even without having played it that Scythe is something like the new Eclipse...a game that the AT dogmatists have no love for, that tips the hybridization meter more toward Euro and that floats between elation and disappointment.
Please Log in or Create an account to join the conversation.
- SuperflyPete
- Offline
- Salty AF
- SMH
- Posts: 10733
- Thank you received: 5119
It's a spreadsheet game. A gorgeous one, granted, but nonetheless a spreadsheet game.
I played it another time and liked it better, playing it with some nasty, nasty players who would fight just to fight. I ended up destroying them (Red again) by just sitting on the center factory and tripling up on dudes on key resources. Charlie was right - you have to pick your 6 things to go for and ignore the rest to win. Still, not a great game. I'd rank it a solid 7 with a solid gold production.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Posts: 1700
- Thank you received: 786
Please Log in or Create an account to join the conversation.
- Forum
- /
- The Game Room
- /
- Ameritrash
- /
- Scythe