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Star Trek: Ascendancy
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Ultimately I decided to pass on getting it though. There was too much downtime in turns. At one point I had 30-40 minutes between turns (granted it was because of how turn order is decided and some slow play). I had enough time to go get lunch, return and eat.
Additionally I think it will be trouble getting people to play it due to the length and player count for it. Also the guy teaching out game (who was absolutely terrible at it) did say they had a fast play method for 8 players (2 simultaneously) but that doesn't fix the downtime.
Final thoughts are that it is a really, really good game and if I still lived in Atlanta with my old play group I would have bought it that weekend.
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- Michael Barnes
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Yeah, note that's not the one they were selling for $40 (which is just a plain 3ft x 3ft vinyl star field). It still was huge, and I'm wondering if the games would have been better with a smaller map.Gary Sax wrote: Looks cool. That's a nifty playmat.
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- Cranberries
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cdennett wrote: Ugh, my first attempt at writing this got eaten by the site, so here's an abbreviated version...
Got to play most of a 4 player game at Gen Con (with the "Beta" Cardassians faction), and the game is pretty damn good. I think an hour per player might be possible once rules are down, but you still need to have players that are on the ball, as there is *no* turn overlap at all. Basically one faction does their whole turn before the next goes. The map we played on was huge, and so I, The Federation, was able to explore my little corner and avoid most contact. It helped that the others were doing the same when they really should have been looking for combat. I was 3 turns away from victory when we quit, provided my front-lines would hold (at the time they literally couldn't touch me do to my upgraded shields).
Will try and upload photos in another post, this one keeps failing...
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Have no idea how they're going to put NPC sides in but could be intriguing.
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THE ONLY QUESTION THAT MATTERS TO ME: Why should I dump Fleet Captains over this?
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- san il defanso
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SuperflyTNT wrote: Xia's NPC system is my fave. Maybe like that?
THE ONLY QUESTION THAT MATTERS TO ME: Why should I dump Fleet Captains over this?
Correct me if I'm wrong (I haven't played either game) but they sound really different. I understood Fleet Captains as being more of an adventure type game, where this is straight up 4x.
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san il defanso wrote:
SuperflyTNT wrote: Xia's NPC system is my fave. Maybe like that?
THE ONLY QUESTION THAT MATTERS TO ME: Why should I dump Fleet Captains over this?
Correct me if I'm wrong (I haven't played either game) but they sound really different. I understood Fleet Captains as being more of an adventure type game, where this is straight up 4x.
Fleet captains is more of a 4x. There's extermination (with actual death, not Scythe death LOL), There's exploitation of systems but not resources, there's expansion in that you build bases, and there's exploration because there's adventures/missions on tiles that are unknown.
As for "support" they have Romulan, Dominion I think?
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There's a lot of different approaches to any IP/concept, many different genres you can use to explore it and evoke different elements of it. I don't go for this "Well, I have game X about IP Y, so why would I ever need game Z?"stuff many gamers prescribe to. It's window dressing and that doesn't matter if you're into that window dressing. Mechanics matter, player counts matter, and exploring different elements of that IP/concept that excites you in new ways is what matters.
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