Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
35537 2
Hot
KK
Kevin Klemme
January 27, 2020
21080 0
Hot
KK
Kevin Klemme
August 12, 2019
7613 0
Hot
O
oliverkinne
December 19, 2023
4431 0
Hot
O
oliverkinne
December 14, 2023
3872 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
2322 0
O
oliverkinne
December 07, 2023
2756 0

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2432 0
O
oliverkinne
November 30, 2023
2691 0
J
Jackwraith
November 29, 2023
3234 0
Hot
O
oliverkinne
November 28, 2023
2122 0
S
Spitfireixa
October 24, 2023
3874 0
Hot
O
oliverkinne
October 17, 2023
2771 0
O
oliverkinne
October 10, 2023
2515 0
O
oliverkinne
October 09, 2023
2452 0
O
oliverkinne
October 06, 2023
2654 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× Talk about the latest and greatest AT, and the Classics.

Star Trek: Ascendancy

More
25 Aug 2016 13:12 #232801 by Jarvis
Replied by Jarvis on topic Star Trek: Ascendancy

Feelitmon wrote: For example, at the beginning of an 8-player game, before anyone has made first contact, players 1 and 5 might take their turn at the same time, then 2 and 6, etc. Later, in the mid-game, you might separate players into two groups--those that have made first contact and those that have not--and then have those two groups working concurrently. I don't know, it sounds pretty messy, really, but they'll have to do something if they really are planning to increase the player count with each expansion.


This is exactly what they told me at Gencon when talking about players and downtime. That 1&5 would go together, then 2&6, etc... It still doesn't address waits within your group (1-4) though, of which there wasn't really an answer.

It's a shame because I really enjoyed the game, but the time between turns and not having a great group for this style of game is going to keep me from buying it.
The following user(s) said Thank You: southernman, Gary Sax, cdennett, Feelitmon

Please Log in or Create an account to join the conversation.

More
25 Aug 2016 14:43 #232812 by cdennett
Replied by cdennett on topic Star Trek: Ascendancy

Jarvis wrote: It's a shame because I really enjoyed the game, but the time between turns and not having a great group for this style of game is going to keep me from buying it.

This is kind of where I sit right now. Still might give in and buy it eventually, but holding off for now...

Please Log in or Create an account to join the conversation.

More
25 Aug 2016 17:30 #232822 by SuperflyPete
Replied by SuperflyPete on topic Star Trek: Ascendancy
Exactly why I won't. I'm not spending a hundred bucks on a premium shelf toad
The following user(s) said Thank You: Shellhead

Please Log in or Create an account to join the conversation.

More
26 Aug 2016 14:34 #232871 by southernman
Replied by southernman on topic Star Trek: Ascendancy

charlest wrote: Yes, 3 hours isn't terrible although at 4 hours with 4 players it starts to become not feasible on regular game night.

I can see downtime shrinking a little bit but not sure how much. Will play a few more times and see.


OK. if it is around 3 hours for 3-players, and woth the possibility of that dropping a bit with familiarity and simul turns early on, then that is not a problem. We talk so much shit (off-game ramblings as well as game shit-talk) during our games that the downtime won't seem as bad.

Please Log in or Create an account to join the conversation.

More
26 Aug 2016 16:39 #232886 by charlest
Replied by charlest on topic Star Trek: Ascendancy
Simultaneous turns as a variant is only for the first turn. After that point it's probably not feasible.
The following user(s) said Thank You: southernman

Please Log in or Create an account to join the conversation.

More
30 Sep 2016 12:43 #235256 by Gary Sax
Replied by Gary Sax on topic Star Trek: Ascendancy
Ferengi expanion details went up today. It looks really cool:

startrek.gf9games.com/Home/tabid/56/entr...erengi-alliance.aspx

Please Log in or Create an account to join the conversation.

More
30 Sep 2016 16:30 #235276 by Michael Barnes
Review is up at Miniature Market...I'll post it here later.
The following user(s) said Thank You: Gary Sax

Please Log in or Create an account to join the conversation.

More
30 Sep 2016 16:34 #235277 by Shellhead
Replied by Shellhead on topic Star Trek: Ascendancy

SuperflyTNT wrote: ...a premium shelf toad


I hope this term catches on around here.
The following user(s) said Thank You: Gary Sax, Cranberries, cdennett

Please Log in or Create an account to join the conversation.

More
30 Sep 2016 16:52 #235278 by cdennett
Replied by cdennett on topic Star Trek: Ascendancy

Shellhead wrote:

SuperflyTNT wrote: ...a premium shelf toad


I hope this term catches on around here.

Man, that's like half of my game collection...

Please Log in or Create an account to join the conversation.

More
30 Sep 2016 19:20 - 30 Sep 2016 19:21 #235284 by Gary Sax
Replied by Gary Sax on topic Star Trek: Ascendancy
Great round table review, I am 100% buying this with expansions.

I thought the point about the three Star Trek phases was most interesting---of three I think the last two phases have been done right in 4x but not the first exploration stage.

Did you guys read that the Borg and dominion are speculated to be the next expansions, but as NPC forces? That's exciting. If there's someone who wouldn't crank purely rote expansions out, I think it's probably GS9.
Last edit: 30 Sep 2016 19:21 by Gary Sax.

Please Log in or Create an account to join the conversation.

More
30 Sep 2016 21:32 #235286 by ioticus
Replied by ioticus on topic Star Trek: Ascendancy
I'm not buying it because I know it would be a shelf toad with the 3 player requirement. I wish GF9 made more 2 player games.

Please Log in or Create an account to join the conversation.

More
30 Sep 2016 22:15 #235287 by Josh Look
Replied by Josh Look on topic Star Trek: Ascendancy
Playing tomorrow.

CAN. NOT. WAIT.
The following user(s) said Thank You: Gary Sax

Please Log in or Create an account to join the conversation.

More
30 Sep 2016 23:19 - 30 Sep 2016 23:19 #235288 by Disgustipater
Replied by Disgustipater on topic Star Trek: Ascendancy
I'm getting mine on Sunday, playing on Thursday.

Josh Look wrote: CAN. NOT. WAIT.


Yup.
Last edit: 30 Sep 2016 23:19 by Disgustipater.
The following user(s) said Thank You: Gary Sax

Please Log in or Create an account to join the conversation.

More
02 Oct 2016 08:31 #235311 by Josh Look
Replied by Josh Look on topic Star Trek: Ascendancy
I got to play yesterday and I am still reeling from how excellent this game is.

I'm always an advocate of doing more with less, and this game is unparalleled in that regard. The rules themselves are very clean, easy to grasp, but the game sacrifices nothing in terms of depth. More importantly, however, given that this is a Star Trek game and shares genre space with the likes of TI3, it sacrifices not one iota of character, theme, or dedication to its setting. This is unquestionably a Star Trek game. The factions play EXACTLY as they should with the use of special rules and technological advancements. The mechanics lend themselves perfectly to concepts in Star Trek, exploration and warp travel are especially well done. I wasn't sure how I'd feel about trade agreements in a 3 player game, but the way they fit with other systems in the game is perfect. I love that you have to have a ship adjacent to a rival ship in order to make them. You can practically hear Uhura say, "We're being hailed, sir."

As 4X board game, it's nothing short of a revelation. One ship type totally works, and the special abilities that come with assigning fleets is utterly brilliant. I care about the planets I control, something I detested about Eclipse where I saw them as nothing more than colored cubes. And as mentioned before, the diplomacy and negotiating, the make or break area for any 4X for me, works really well, and it's weird because the rules make no mention of how that will play out. It just happens.

I've long been a defender of TI3, I dismissed the notion of Eclipse replacing it, but I think it's finally met its match. The downtime didn't bother me, and it seemed to get shorter as we got a handle on what we're doing. I would play this with more players once the expansions are out, though I would want everyone playing to have played at least one 3 player game first.

This is my new go-to 4X game, which is probably my favorite genre. It's also the definitive Trek game, replacing my beloved Fleet Captains.

Can't wait for my copy to arrive. I'll probably be able to get it played very frequently with my groups.
The following user(s) said Thank You: Shellhead, southernman, Turek, Gary Sax, Msample, Columbob, Disgustipater, engineer Al

Please Log in or Create an account to join the conversation.

More
02 Oct 2016 09:16 - 02 Oct 2016 09:30 #235313 by repoman
Replied by repoman on topic Star Trek: Ascendancy
Had a great time playing this game.

The down time was not an issue for me. First, because I'm not a crybaby who needs to have a game shoot along at a lightning pace where you have no time to think. And thinking and planning in this game is important. Tactics has it's place and one must adapt to the game state but I think, based on one play, that strategy is what wins this not quick reaction. Therefor, a limited amount of downtime is welcome allowing you to plan and also to observe what your opponents are doing and deducing what their strategies might be. Secondly, because I was playing with Josh Look and Flim Flam and we were laughing and enjoying ourselves immensely so time was a non factor.

I did like the lack of extraneous chrome in the combat system. One ship type, very few modifiers, roll dice, blow shit up. Simple and quick. Combat had significant consequences. Ships are cheap and easy to build so the loss of a number of them is not crippling but if an enemy gets through and destroys or captures a developed planet losing you resources and granting them to your foe that can be quite a momentum shift.

I am a fan of modular boards constructed or discovered through play and the "free floating" mechanic of planets in this game (their exact position isn't entirely fixed until they are connected to two other planets via space roads) was really cool.

The game also looks really cool. The ship minis are neat and are well designed in that they don't flop over like so many in other games do. The board looks fantastic when it's laid out as well AND the planet tiles are big enough to handle the amount of stuff you need to put on them without important information being obscured, another failing of many games.

Play is also enhanced by the presence of illicit space booze. Which as an added bonus has given rise to the best catch phrase since Billy Zavos' "Ayyyy papoi!", that being the excuse given when it was pointed out to me that my Federation was doomed: "Yes, but you'll have to excuse me. I've had some Romulan Ale."

These are, as I mentioned, my thoughts after one play. I'm still thinking about it the next day which is always a sign of a good game.

As an after thought, I wanted to point out that in most games of this type, the turn order would be players take turns or simultaneously spend their resources to construct advancements and units then returning to turn order player 1 would move and act then player 2 would go etc. In this game, and this is what leads to the complaint about down time, Player one does all his building and then does all of his movement and actions. After he's done play proceeds to player 2 who does ALL of his building followed by his actions. The effect of this is that you can build and strike at vulnerable points BEFORE your foe can beef up or reinforce it. (In other games of this type what and where you build is a good indicator of what your planning for your turn and your opponent then suits his build action to counter yours) This then allows for "sneak attacks" and also makes leaving a planet denuded of defense, even in your back field, a much MUCH more risky choice. I think it leads to vastly more dynamic play than is the norm in these games.
Last edit: 02 Oct 2016 09:30 by repoman.
The following user(s) said Thank You: southernman, Gary Sax, Msample, Columbob, Josh Look, Disgustipater, engineer Al

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.190 seconds