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SHAMELESS SELF-PROMOTION: Pit Crew
- engelstein
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19 Jan 2017 22:31 #242730
by engelstein
SHAMELESS SELF-PROMOTION: Pit Crew was created by engelstein
Very pleased that Stronghold officially announced my new game Pit Crew today. It's a real-time 2-9 player team game, where you play a Pit Crew trying to get your car back out on the track as quickly as possible. It's my simplest and fast game to date, clocking in at around 15 minutes.
Here's the cover art:
Should be released around May. Very excited for this one to get in people's hands!
Geoff
Here's the cover art:
Should be released around May. Very excited for this one to get in people's hands!
Geoff
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19 Jan 2017 23:10 #242733
by Gary Sax
Replied by Gary Sax on topic SHAMELESS SELF-PROMOTION: Pit Crew
Awesome man. Congrats!
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- hotseatgames
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19 Jan 2017 23:12 #242734
by hotseatgames
Replied by hotseatgames on topic SHAMELESS SELF-PROMOTION: Pit Crew
Congratulations!
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20 Jan 2017 08:21 #242739
by charlest
Replied by charlest on topic SHAMELESS SELF-PROMOTION: Pit Crew
Looking forward to this one. Love real-time games. Congrats.
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20 Jan 2017 08:28 #242740
by hotseatgames
Replied by hotseatgames on topic SHAMELESS SELF-PROMOTION: Pit Crew
I'm curious... you've now made several games for larger groups. Was this due to you often having large groups over to play games, and seeing a need?
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- engelstein
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20 Jan 2017 09:04 - 20 Jan 2017 11:38 #242744
by engelstein
Replied by engelstein on topic SHAMELESS SELF-PROMOTION: Pit Crew
Not really - just kinda worked out that way.
Ares Project started out as two players. Z-Man would only take it if it went up to four, so we added multiplayer rules.
Space Cadets, because of the nature of the 'separate roles' just lent itself to adding more players, which (in theory, if not in practice) wouldn't make things longer since there's so much simultaneous stuff going on. And once you have teams, like Dice Duel and now Pit Crew, its easy to scale up.
I guess for my chaotic designs (Dice Duel, Pit Crew, Dragon & Flagon) I like higher player counts, as they veer towards party games. And for more controlled affairs (Ares Project, Fog of War) I look at lower player counts.
Geoff
Ares Project started out as two players. Z-Man would only take it if it went up to four, so we added multiplayer rules.
Space Cadets, because of the nature of the 'separate roles' just lent itself to adding more players, which (in theory, if not in practice) wouldn't make things longer since there's so much simultaneous stuff going on. And once you have teams, like Dice Duel and now Pit Crew, its easy to scale up.
I guess for my chaotic designs (Dice Duel, Pit Crew, Dragon & Flagon) I like higher player counts, as they veer towards party games. And for more controlled affairs (Ares Project, Fog of War) I look at lower player counts.
Geoff
Last edit: 20 Jan 2017 11:38 by engelstein. Reason: Fixed a stupid typo.
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20 Jan 2017 11:37 #242754
by Grudunza
Replied by Grudunza on topic SHAMELESS SELF-PROMOTION: Pit Crew
Congrats again, Geoff! I still need to play Fog of War.
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