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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

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× Talk about the latest and greatest AT, and the Classics.

X-Wing Wave 11

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16 Mar 2017 07:06 #245220 by Matt Thrower
X-Wing Wave 11 was created by Matt Thrower
Three ships, none of them from the films or even reasonably well-known spin-offs. Nor anything particularly exciting by way of mechanics, although I guess the small-ship reinforce sounds fun. I think this may be the first time I pass on an X-Wing wave.

www.fantasyflightgames.com/en/news/2017/...ependent-operations/
The following user(s) said Thank You: Gary Sax

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16 Mar 2017 11:25 #245249 by Jackwraith
Replied by Jackwraith on topic X-Wing Wave 11
I got out of the game a while back (still have a ton of stuff for sale, if anyone's interested) but I still check in and see what new ships are being produced. My reaction to these was the same as yours: tepid, at best. They seem like they're just variations on the TIE Bomber and other ordnance-heavy ships that are already in the game. When I stopped playing (just before the release of Scum and Villainy), ordnance was still a subpar way to approach conflict, anyway, so I wouldn't have been interested in these at all. Don't know if that's changed in the interim.

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16 Mar 2017 11:51 #245252 by edulis
Replied by edulis on topic X-Wing Wave 11
I am a pretty big x-wing fan, I get excited to read about the new waves, but no longer feel like I need to purchase everything, but I do get a ship now and then. I mostly play epic these days.

I like the reinforce on the wookiee ship and the new unguided missiles will be a nice fix for bombers and punishers. [takes up two missile slots and attacks with 3 dice, does not discard and you can't modify dice except with focus token- which you must have to shoot the missiles] I'll definitely get a TIE aggressor just to have a turret option for my imperials, and put the Wookie ship on my amazon wishlist in case Santa needs a stocking stuffer.

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