charlest wrote:
I feel similarly about Firefly Adventures, although probably leaning a little more towards the positive side. I don't mind the rules issues so much as it's a cooperative game and has a miniatures skirmish feel, which naturally tend to have more holes and require more adjudication.
The buildings are a nuisance, but I totally wouldn't trade them. Love the feel of the game.
That's absolutely an issue with limited scenarios, although they're supposed to come out with more online. One thing I really love about the scenarios is that they're very detailed and unique. They have their own event charts and arc of sorts, and they stand up to multiple plays.
I guess that came across more negative than I had intended. I do like the game quite a bit, and it absolutely wouldn’t be the same without the 3D buildings. I plan on holding on to it and I’m completely on board for the expansions. The TL;DR version of my criticisms are that it’s the least polished thing GF9 has put out to date. Luckily for us, it’s still a GF9 game.
The event charts are super. I love some of the moments they create, like Kaylee getting as much intel as she can get out of a computer terminal, thinking she’s safe, only to have some goon with a machete getting the drop on her. And to make matters more fun, we didn’t think it important to give her a weapon. In comes Jayne with guns blazing.
I’ve played all the jobs, only one I replayed was The Rescue, which is by far my favorite. That one can go in lots of different directions. Haven’t tried playing a campaign (or “story” as they call it), but I think it’s a cool way to handle it. Play 3 jobs and you’re trying to come out at the end with $10,000. It’s a short term commitment and score chasing, which is perfect for where I’m at with campaign games.