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Memoir '44 is pissing me off
Memoir hates just need to get C&C:A and then let all those still playing Memoir play their game (even if C and C: A is better ).
Amen.
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Sometimes units would panic when they were being overrun by a horde. I forget where I read it (I think Citizen Soldiers) but there were many times when GIs would come back with full clips in their rifles and their full compliment of ammunition. I think there was the same in the Civil War because there was the spiel in Gettysburg about guys that would just keep loading their rifles. As for the full power, I think I remember somewhere else that it takes quite a bit to actually reduce the effectiveness of a platoon....I did not claim it lacked historical or military accuracy. I could live with that. I just feel that most of the action and mechanisms don't make any sense. Why did they split the board in three? Why do units keep their full power when reduced? Why can't you fire back when some mad horde is obviously charging your position? WHY???
And PLEASE don't tell me it's "fog of war", that's bullshit. If this is FoW then drawing for turn order in Pillars of the Earth is also FoW.
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vialiy wrote:
Sometimes units would panic when they were being overrun by a horde. I forget where I read it (I think Citizen Soldiers) but there were many times when GIs would come back with full clips in their rifles and their full compliment of ammunition. I think there was the same in the Civil War because there was the spiel in Gettysburg about guys that would just keep loading their rifles. As for the full power, I think I remember somewhere else that it takes quite a bit to actually reduce the effectiveness of a platoon....I did not claim it lacked historical or military accuracy. I could live with that. I just feel that most of the action and mechanisms don't make any sense. Why did they split the board in three? Why do units keep their full power when reduced? Why can't you fire back when some mad horde is obviously charging your position? WHY???
And PLEASE don't tell me it's "fog of war", that's bullshit. If this is FoW then drawing for turn order in Pillars of the Earth is also FoW.
I know all that, in fact there's been a whole bunch of BGG threads on those kind of plausible stories justifying the mechanisms. But my complaint is not about realism. They could have dealt with opportunity fire easily, but they didn't (they implemented it in Battlelore I presume, I never played it). They could have said that when you have 1-2 steps left in a unit you roll one less die in attack, it wouldn't have made the game more complicated, but they didn't. And in my mind there was no reason not to.
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vialiy wrote:
Sometimes units would panic when they were being overrun by a horde. I forget where I read it (I think Citizen Soldiers) but there were many times when GIs would come back with full clips in their rifles and their full compliment of ammunition. I think there was the same in the Civil War because there was the spiel in Gettysburg about guys that would just keep loading their rifles. As for the full power, I think I remember somewhere else that it takes quite a bit to actually reduce the effectiveness of a platoon....I did not claim it lacked historical or military accuracy. I could live with that. I just feel that most of the action and mechanisms don't make any sense. Why did they split the board in three? Why do units keep their full power when reduced? Why can't you fire back when some mad horde is obviously charging your position? WHY???
And PLEASE don't tell me it's "fog of war", that's bullshit. If this is FoW then drawing for turn order in Pillars of the Earth is also FoW.
One vet I met told me that he was all gung ho to be a soldier, until the first time he was shot at. He dropped his gun, curled up in a fetal position and cried like a baby. He did that every time he was shot at. He couldn't help it. He claimed that's how he ended up becoming a medic.
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FUBAR or SNAFU
Don't forget their lesser known brother- BOHICA.
Why did they split the board in three?
Well in WWII and today's battles, a commander does divide the battlefield up into sections and assign responsiblity for those sections to different subordinate commands. If platoon A wants to fire into platoon B's zone, they better get on the radio and clear it with platoon B first. Having one big battlefield where everyone runs around shooting whoever, wherever, whenever they want is a recipe for massive fratricide. Modern combat is both highly organized and highly chaotic at the same time.
None of that is an argument that Memoir '44 is somehow realistic. Just making a point that battlefields are divided up into sections in real life.
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