That's great news - just played Columbia's Badges of Courage at the weekend, but only the 1st Day scenario because of time constraints - hopefully this will play faster. Funnily enough, just watched the film with Tom Beringer and Martin Sheen last night as well - awesome recreation of Pickett's charge.
I'm in the same boat as Michael with NT - haven't actually managed to play it other than solo, but it does look amazing.
NT...holy mackrel, I've never seen a game with so much complexity packed into 9 pages of rules.
It's great, of course, but very dense. Billy Motion and I fumbled our way through and I think the biggest stumbling block we had was our experience with BaM- the game has small but critical differences and our expectations kind of made it more difficult to grasp than it seems like it should of been. I think it's better than BaM on a first impression, mainly because some of the more sticky stuff from BaM has been ironed out and made more interesting.
I hope GETTYSBURG has the big double board thing...it looks so badass out on the table...and I definitely hope the corps/command thing stays, I love that. It really simulates disorder and trying to reform viable offensive lines by getting your guys reattached to a corps.
The NT rules aren't bad, but the decisive rules are buried into text explaining fairly trivial things. On our first play we oversaw that retreating causes you to lose units and we didn't get what cavalry attacking by road can achieve (quite substantive things). What this game really needs is an overview of what the different units are capable of. I wanted to write one up, but managed to remember everything in my forth lecture of the rulebook and our second playing of the games. However the game flows nicely and even when you manage to get half of the rules wrong it will still leave a positive aftertaste.