The Designer of
Lincoln's War (Poniske) is starting up a blog where he's talking about the design goals of the game and its general workings. He's a big
We The People fan and I'm seeing a bit of that in the card-driven aspect of this one. I'm also smelling a bit of
Twilight Struggle in the ways the cards play.
If anyone wants to tune in, me and Jeb have questions open to him in one of his blog entries here --
Lincoln's War Blog, Multifaceted Cards
This looks like it's going to be a pretty complex critter, with a need to keep political issues in hand while managing the war on the ground as well. He envisions the play as being from Lincoln's and Davis' points of view where managing public opinion is as critical as landing hits on your opponent. Dice in the combat, but you have the ability to expend political capital to move along the CRT in your favor. I'm still trying to get him to explain some of the more nuanced parts of the play and he did me the "favor" of displaying the 17-action phase stack! Cards seem to hold the key, serving at least four purposes as far as I can tell.
Map by Mahaffey and is plush as you'd expect, this version is still in draft:
Notice that the blog is on BGG instead of CSW, which I recommended to him due to this game's broader appeal. With ACW coming up on its anniversary and this game seeming more TS-esque I told him he should publish on BGG, MMP, and CSW simultaneously to see which one would generate the most interest. I think he's only gone after BGG to date.
S.