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Shall we discuss? JAMAICA
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- Michael Barnes
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There's always good old Speed Circuit too, always a classic.
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Michael Barnes wrote: Hmm...yeah, that's one I haven't thought about in a while...the last time I had it was the Mini version, any thoughts on the Formula D re-release? I liked Mini, I thought it did some nice streamlining.
There's always good old Speed Circuit too, always a classic.
Not sure if you're looking at this for potential "all-family play" or not, but I'm assuming you are...
Stick with Mini. New version is nice, and the plastic dashboards are handy--particularly if you have a group that has some sort of aversion to pencil and paper book-keeping, but it's basically a case of "Meet the new boss, same as the old boss." In a box 3x the size it would have needed to be without the damned things.
The simple fact that Mini's footprint is 1/8th that of either the original or the remaster is more than enough to recommend it. What I recall of the rules streamlining was better for anyone to pick up and play.
If you go Kramer, Daytona 500 is still a very good answer IMO. Milton Bradley does know how to make a game work for all ages.
[Once your kids are a little older, Circus Imperium [FASA] or the classic Circus Maximus [TAHGC] might be worth a look. But both are definitely truly old school from a graphics perspective. But still present one of the best gaming experience you can have IMO. Age range is probably 8 or 9+, though, for age--particularly the FASA title as it can get bloody in a hurry. And, of course, there's the Really Nasty Horse Racing Game...]
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The new edition is the one I have, it's cool, it's got 3d gear boxes (think Claustrophobia)I don't think they changed much from the older edition other than the art and the tracks in the box. There are several modes you can play which offer different levels of complexity, and of course, this game supports league play if you buy a couple expansion boards.Michael Barnes wrote: Hmm...yeah, that's one I haven't thought about in a while...the last time I had it was the Mini version, any thoughts on the Formula D re-release? I liked Mini, I thought it did some nice streamlining.
There's always good old Speed Circuit too, always a classic.
Edit: yeah, the box is about the size of Descent 2nd ed.
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Michael Barnes wrote: There are "better games to play"? Huh? Classic German games/Euro family games are just as good and sometimes better than anything else.
Up the River is about as classic as they come. Capt'n Clever is definitely a German Family game.
Jamaica does the euro version of that Fantasy Flight thing that you hate. It's from that same period in game design where designers added another layer of crap or another mechanic to games to make the randomness more opaque, and make the players feel as if they have "meaningful choices." Jamaica has the ever popular "replace the dice with a hand of cards" thing. It's not horrible, it just feels like what might have originally been a lively family game got weighted down during development to have the appropriate dignitas and gravitas of eurogames of that period.
Seriously, take a look at Capt'n Clever to play with the kids. One of the great things about it is it is easy to control the length of the game and to handicap it by changing the number of treasures each player needs to collect to win. Plus, like TransAmerica and Cartagena, it pushes the planning and prediction envelope for 6-8 year olds and therefore allows cognitive modeling.
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- Michael Barnes
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I see that Up the River has a new space theme...and is $14. Probably getting that.
Capt'n Clever for $5 on BGG marketplace - sold!
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- Michael Barnes
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It does seem like Thunder Road.
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Jeff White wrote:
Michael Barnes wrote: They like races, they like pirates, and it's such a good looking game.
Never played Pirate's Cove, but is it good for kids/families? Hey, we like Ticket to Ride and Zooloretto.
Pirate's Cove is probably a little more complex than either Ticket to Ride or Zooloretto. Combat can get somewhat involved once you get into the cards and modifiers and special powers.
It's an okay game, but I got frustrated with it after a couple of plays. You eventually discover that the winner is inevitably the guy who avoids combat. You can spend turns pimping your ship out, then get into a fight, lose, and then you're totally boned. The game is only 12 turns long, so you never get a chance to recover. You're better of avoiding combat altogether. What the fuck kind of pirate game rewards NOT fighting?!?
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- Michael Barnes
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How did this thread turn into me spending a bunch of money?
THANKS OBAMA
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