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Lost Treasures of the Eurogames Reclamation Project
Almalik wrote: the Adventurer games would have been awesome if they were designed to somehow be more modular, allowing you to mix them up a bit.
Agreed with that. I owned Chac, and we played it quite a bit in my family. It started to get very same-y after a few plays. You figure out what the best route through the temple is, and you just do the same thing next time. It looks great, and the boulder is a really fun timer. It just doesn't have much staying power. 5 or 6 plays, and then you kinda feel like you've seen everything there is to see.
Some expansions or something would have done wonders for it to keep it fresh. I don't know why that never happened??
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- Michael Barnes
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It seems like it could have been a product line for FFG, a line of adventure-themed titles with that weirdly under-used Indiana Jones vibe. But it was also tied up in licensing with Dust Games, which seems like a mess.
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- Dr. Mabuse
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Card and tile expansions for Temple would have extended its life longer. After a few plays you could remember the tiles a lot easier thereby reducing the tension of the lava walk. More or varied treasure cards would have been great as well. I was disappointed this wasn't supported better so I traded it after a few plays.Almalik wrote: the Adventurer games would have been awesome if they were designed to somehow be more modular, allowing you to mix them up a bit.
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Don't forget about their decent Silver Line game Quicksand!.Michael Barnes wrote: It seems like it could have been a product line for FFG, a line of adventure-themed titles with that weirdly under-used Indiana Jones vibe.
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dave wrote:
Don't forget about their decent Silver Line game Quicksand!.Michael Barnes wrote: It seems like it could have been a product line for FFG, a line of adventure-themed titles with that weirdly under-used Indiana Jones vibe.
I fondly remember an evening spent with my brothers and father on this game (brother got it at a FFG $5 sale), we kept playing it again and again late into the evening as games don't last much more than 10 minutes, it was just dumb fun.
We broke it out at a later date, but somehow its charm and welcome had worn off, and I think we only played it once or twice, making room for more substantial fare. We still had our money's worth.
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black inferno wrote: Many many years ago, there was a now-long-defunct Fireball Island tribute site on Geocities containing an exhaustive set of homebrewed rules, character sheets, items, NPCs and game cards that transformed a simple roll-and-move kids game into the pulp adventure version of Talisman you never knew you wanted. The greatest gaming experience of my life was playing this next-level version of F.I. by candlelight during a hurricane party in 1999. Played with that ruleset, it's the best Indiana Jones-vibe game never released.
Any chance you still have the URL (for the Wayback Machine) or a way to track that old stuff down?
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