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TOPIC: GMT 1846?

GMT 1846? 08 Aug 2015 13:17 #208154

Thought this was very interesting news. GMT moves to reprinting a train game?

www.boardgamegeek.com/thread/1414096/gmt...stic-train-game-p500

Why not, maybe I'll p500 it. Any thoughts?
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GMT 1846? 08 Aug 2015 13:31 #208157

I just played 1830 for the first time last week, and while I'm not sure it's realistic to play something that long, it sounds like 1846 would be a better fit. I'd definitely P500 something like this.
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GMT 1846? 08 Aug 2015 19:28 #208161

This is great news, specially if they update the presentation. I haven't played 1846 myself, but people I trust really like it. Basically it's in the extremely small group of 18XX games that are both streamlined and quick, it has no initial auction, shares are always bought at market value and there's only one kind of town. It's simply a more accessible game, it lacks some of the bite of 1825 or 1830 but it's a good 18XX that you can actually play, which is no small feat.
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GMT 1846? 08 Aug 2015 21:22 #208162

1830 is like the gold standard for these games, right? So is it longer and more involved?
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GMT 1846? 09 Aug 2015 19:14 #208200

Gary Sax wrote:
1830 is like the gold standard for these games, right? So is it longer and more involved?
Well, that would be the short answer but the truth is actually quite complicated. Basically, it's a bit of a genre in an on itself: The mechanics change a bit, like they change from a worker placement game from another, but small differences make for wildy different experiences and you may like one style but dislike the other.

1830 is big and nasty. It's an incredibly destructive game, it's basically a series of self-destructive choices made one right after the other just to hurt other players more. Track-building practically doesn't matter, it's all in the stock market and after you get good at it, virtually all games end up in bankrupcy. This is fine, but it's fairly inacessible and also...kind of static in its destruction. It's a great game but after a while the game gets reduced to handling the train rush because there's no breathing room.

1846 is nicer, running a company well may not always be the best option, but it's a viable one and manipulating the stock market is more about getting small advantages than driving other players off a cliff. It's a more "normal" game and a cleaner design, you can play and enjoy without being a certain "type" of player. It's not any less involved than 1830 or some of the nastier 18XX, it's simply less incisive and more willing to engage the core mechanics than something as extreme as 1830.

It's a bad explanation but I hope it helps.
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GMT 1846? 09 Aug 2015 19:45 #208201

Gary Sax wrote:
Any thoughts?

Instabuy. That is all.
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GMT 1846? 09 Aug 2015 19:46 #208202

No, that's a great post Erik. Thanks.
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Last Edit: 09 Aug 2015 19:47 by Gary Sax.
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GMT 1846? 09 Aug 2015 19:48 #208203

Gary Sax wrote:
1830 is like the gold standard for these games, right? So is it longer and more involved?

Agree what Erik said, and will frame it this way. 1830 is like an evil game of Puerto Rico. Everyone has to play just right. If not, you will probably be sitting to the wrong side of the lost dumbass that will destroy your whole game by doing nothing but playing poorly. Group think to the extreme. Beware.

Brutal.
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GMT 1846? 07 Sep 2015 21:55 #210131

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GMT 1846? 16 Oct 2016 18:24 #236263

www.boardgamegeek.com/thread/1647768/new-preview-instagram

NO GOOD DEED GOES UNPUNISHED! Only group that could be as pointlessly picky as wargamers...
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GMT 1846? 16 Oct 2016 19:23 #236265

Gary Sax wrote:
www.boardgamegeek.com/thread/1647768/new-preview-instagram

NO GOOD DEED GOES UNPUNISHED! Only group that could be as pointlessly picky as wargamers...
The so-called "Train gamers" are the single most elitist group in boardgaming and the ones found at Boardgamegeek are some of the worst. Feel free to ignore all the comments about the thickness of the tiles making the game hard to read, they are absolute nonsense.

The agames themselves are a lot of fun. They deserve a wider audience. Go play them!
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GMT 1846? 16 Oct 2016 22:37 #236270

Most people whine when tiles/counters are too thin. First I've ever seen the opposite . What a fucking douchebag. Years of playing home brew 18XX modules with third world components gets you shit like this.
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GMT 1846? 17 Oct 2016 10:10 #236300

Chapel wrote:
Gary Sax wrote:
1830 is like the gold standard for these games, right? So is it longer and more involved?

Agree what Erik said, and will frame it this way. 1830 is like an evil game of Puerto Rico. Everyone has to play just right. If not, you will probably be sitting to the wrong side of the lost dumbass that will destroy your whole game by doing nothing but playing poorly. Group think to the extreme. Beware.

Brutal.

Have played a couple of the 1825 units (not too bad to play) and 1830 twice, I think, and Chapel is pretty much right, while we weren't screwing each other over one guy (a good gamer otherwise) didn't get the hang of it and it kind of dragged. Then everyone got in to slightly shorter games that we actually liked playing more and that was the end of 18xx games in our group (not really a bad thing), especially after Age of Steam/Steam and Railroad Tycoon/Railways of the World brought rail games to a wider player audience.
My favourite rail game, the only one I have kept, is Silverton - rail building and mining in the one game with a decent supply & demand stockmarket (use the fan made spreadsheet or webpage for the market to save time and add a bit of extra theme).
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GMT 1846? 10 Nov 2016 19:34 #237965

1846 arrived this week (Australia!), and I promptly ignored all the prejudice that it is a niche game and too hard and brought it along to a popular downtown meetup. Arrived early, set it up, and welcomed any and all to join me for a teaching game. The only observation I made to all who showed interest was that it would be a longer game. An all evening one. This being a large group geared to the standard euros and party games, I didn't want to mislead anyone in that sense. I got three people interested, none of which had ever played a train game before. Nor a GMT game.

We jumped right in, with some broad explanation of how the structure of the game worked. What happens in the stock round, and how corporations operate in the operational rounds. What shares represent, and how routes run. I didn't stop to explain every single detail, as I find that a bit pointless. No one can remember it all if I front load all rules, and I find it best to keep moving and filling in the details as they are required.

We made it all the way to the end of phase 3 - it was ambitious to think we would finish the game in 3.5h. But you know what? All players loved the game. They asked me to bring it next week, while also getting my contact details to play it on a weekend with more time to spare. Also asked me about how other 18XX games are dfferent. Another passerby, having heard of 18XX on the Heavy Boardgames podcast lamented not being able to join my game, and also asked to be invited to a future one.
One of the players praised the clarity of the board design. The production values are really top notch for an 18XX game. I do like the thicker tiles. I've also sold a few people on the idea of using poker chips in games with a lot of money changing hands.
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GMT 1846? 10 Nov 2016 22:15 #237988

If you have ANY interest in 18xx games, go to any thrift store/charity shop/boot sale/whatever your country calls 'em and pick up one of those always-dented aluminum briefcase "casino night" kits as they always have sufficiently yet not grossly hefty poker chips in a very convenient case that you can use for damn near forever. Thanks to poker's somewhat absurd WSOP-driven rise in popularity, you generally need not visit more than 2 shops (or even your lone choice more than 2 or 3 times) to land a set for $8 or less.

Just having those chips on-hand can save you a small pile of money on 18xx kits from the few purveyors of "do it for you" sets like Deepthought. I'm looking forward to getting a group together for 1846 one of these days.

One thing also worth noting is, according to very reliable PBEM gamers, 18xx games play pretty well via VASSAL and Cyberboard. I've yet to get into a game [those same sources in my life are absolute fucking sharks, and 18xx are cut-throat enough by design. Being immediately classified as "chum" doesn't always lend itself to satisfying gaming... ;-)] There are a hell of a lot more PBEM modules to be found out there than I initially expected, so there are a few opportunities to get a taste of all the various 18xx flavors, as well as to actually play the insane-sized/convention-only type games like 18OE [Orient Express] or 18C2C [coast2coast],

And Marty's spot on about 3rd world components. I've made it a habit to pick up any professionally produced 18xx title even if I know it won't hit the table for 20 years (e.g., 18OE) simply because they're few and far between and almost certainly 1-print-run-only games, and truly worse than huge wargames on the "$100 now or $500 down the road" spectrum.....

AND if you read this far and can be patient as it will be a couple of weeks before I can get to my storage site, you can have a DeepThoughtGames version of 1846 for just the price of postage to wherever you live by sending me a PM. I will make a totally arbitrary and otherwise totally indefensible pick of the lucky recipient from any/all responses received by 2330 EST Friday 11NOV.
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