Mr Skeletor wrote:
Dealing with the robber is no worse than the many, many games where you have to select a starting player at random (like you do for Kingsburg, Stone Age, Powergrid and others). What do you do then? Put a token of each color in someone's hand and have someone randomly choose with your hand in the air, or simply shake the tokens in 2 hands and randomly drop one out to the table. The same thing works just fine here.
Please tell me this idiot realises that this "solution" doesn't work and will change the game.
Of course he realizes. He's got $2500 worth of plastic crap in baggies in a warehouse that he's trying to offload before the lease expires. Hell, the text sounds like he hasn't even convinced himself that they're any good. Offer him $300 for the entire lot and see if he goes for it!
The "Event" Cards have a perfect distribution of numbers to take that pesky luck out of the game (some of it at least) and then there's text indicating something that happens on the board. Most of them you just kind of scratch your head and wonder what on Earth they were smoking when they thought them up. "The robber returns to the desert!" "Each player may take one resource." I have a set, unopened that I got as a gift. They're for people that take a lot of stress from the vast unpredictability of rolling dice, and for people with arithmetic issues.
I should have put them in the math trade as a joke. Another opportunity lost.
Sag.