Settlers Card Problem FINALLY Fixed
(1 viewing) (1) Guest
Talk about Eurogames here.

TOPIC: Settlers Card Problem FINALLY Fixed

19 Feb 2009 06:53 #21725

Re:Settlers Card Problem FINALLY Fixed

It's a close race, but this might be a more stupid and insulting idea than the official Event Cards.

No, wait ... the Event Cards are still the leader there.
OFFLINE
19 Feb 2009 07:27 #21728

Re:Settlers Card Problem FINALLY Fixed

TheDukester wrote:
It's a close race, but this might be a more stupid and insulting idea than the official Event Cards.

No, wait ... the Event Cards are still the leader there.


That's because the Event Card Problem hasn't been fixed. Replace 'em with animeeples and the result will be pure awesome.
  • Juniper
  • Big Dog
  • Owner of Toronto
  • Posts: 1760
OFFLINE
19 Feb 2009 09:15 #21735

Re:Settlers Card Problem FINALLY Fixed

drmabuse00 wrote:
"I thought this was a joke advertisement...apparently not."
My first thought was 'is it April 1st already?'
I remember reading that the guy associated with them used to shill a lot. Yet they seem to get a lot of 'gosh, wow, isn't it coool' posts in their self-serving marketing threads. So do the T.O.S.sers have very short memories? Or do they check their (alleged) brains in at the door when they enter a thread touting some chrome? And is it a Euro thing?
OFFLINE
19 Feb 2009 12:18 #21752

Re:Settlers Card Problem FINALLY Fixed

TheDukester wrote:
It's a close race, but this might be a more stupid and insulting idea than the official Event Cards.

No, wait ... the Event Cards are still the leader there.


Out of curiosity, what are the event cards? What do they do?
OFFLINE
19 Feb 2009 12:22 #21753

Re:Settlers Card Problem FINALLY Fixed

Count Orlok wrote:
TheDukester wrote:
It's a close race, but this might be a more stupid and insulting idea than the official Event Cards.

No, wait ... the Event Cards are still the leader there.


Out of curiosity, what are the event cards? What do they do?


They replace the dice with cards.

Yucatan replaces the cards with tokens.

Its a madhouse! A MADHOUSE!!!
The following user(s) said Thank You: ubarose
OFFLINE
19 Feb 2009 12:25 #21755

Re:Settlers Card Problem FINALLY Fixed

Mad Dog wrote:
Count Orlok wrote:
TheDukester wrote:
It's a close race, but this might be a more stupid and insulting idea than the official Event Cards.

No, wait ... the Event Cards are still the leader there.


Out of curiosity, what are the event cards? What do they do?


They replace the dice with cards.

Yucatan replaces the cards with tokens.

Its a madhouse! A MADHOUSE!!!


Why the fuck are they called event cards if they simply replaced the dice? I thought the idea of Catan events sounded fun - more like the cards in the cities and knights expansion but random.
OFFLINE
19 Feb 2009 12:45 #21759

Re:Settlers Card Problem FINALLY Fixed

Dealing with the robber is no worse than the many, many games where you have to select a starting player at random (like you do for Kingsburg, Stone Age, Powergrid and others). What do you do then? Put a token of each color in someone's hand and have someone randomly choose with your hand in the air, or simply shake the tokens in 2 hands and randomly drop one out to the table. The same thing works just fine here.


Please tell me this idiot realises thast this "solution" doesn't work and will change the game.
OFFLINE
19 Feb 2009 14:36 #21774

Re:Settlers Card Problem FINALLY Fixed

Mr Skeletor wrote:
Dealing with the robber is no worse than the many, many games where you have to select a starting player at random (like you do for Kingsburg, Stone Age, Powergrid and others). What do you do then? Put a token of each color in someone's hand and have someone randomly choose with your hand in the air, or simply shake the tokens in 2 hands and randomly drop one out to the table. The same thing works just fine here.


Please tell me this idiot realises that this "solution" doesn't work and will change the game.


Of course he realizes. He's got $2500 worth of plastic crap in baggies in a warehouse that he's trying to offload before the lease expires. Hell, the text sounds like he hasn't even convinced himself that they're any good. Offer him $300 for the entire lot and see if he goes for it!

The "Event" Cards have a perfect distribution of numbers to take that pesky luck out of the game (some of it at least) and then there's text indicating something that happens on the board. Most of them you just kind of scratch your head and wonder what on Earth they were smoking when they thought them up. "The robber returns to the desert!" "Each player may take one resource." I have a set, unopened that I got as a gift. They're for people that take a lot of stress from the vast unpredictability of rolling dice, and for people with arithmetic issues.

I should have put them in the math trade as a joke. Another opportunity lost.

Sag.
Would it kill you to put the complete game in the first box?
OFFLINE
19 Feb 2009 20:57 #21796

Re:Settlers Card Problem FINALLY Fixed

What the fuck is wrong with people? Why the fuck do they need fucking cards when dice work just fine. Oh boo fucking hoo...You put your city on the tile borded by a 2, 12 and 11....You're a fucking moron for doing so. And at about the point when you have a pretty good idea what's going to come up, the game is about to end anyway.....
  • mikoyan
  • D8
  • Comfortably Numb
  • Posts: 1431
OFFLINE
19 Feb 2009 21:47 #21797

Re:Settlers Card Problem FINALLY Fixed

The Event Cards are my only 1 rating at The BGG. I think I gave even Starleader: Assault a 2.
OFFLINE
Time to create page: 0.91 seconds
Text Size

Top