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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

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× Talk about Eurogames here.

Settlers Card Problem FINALLY Fixed

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19 Feb 2009 17:25 #21755 by Count Orlok
Mad Dog wrote:

Count Orlok wrote:

TheDukester wrote:

It's a close race, but this might be a more stupid and insulting idea than the official Event Cards.

No, wait ... the Event Cards are still the leader there.


Out of curiosity, what are the event cards? What do they do?


They replace the dice with cards.

Yucatan replaces the cards with tokens.

Its a madhouse! A MADHOUSE!!!


Why the fuck are they called event cards if they simply replaced the dice? I thought the idea of Catan events sounded fun - more like the cards in the cities and knights expansion but random.

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19 Feb 2009 17:45 #21759 by Mr Skeletor

Dealing with the robber is no worse than the many, many games where you have to select a starting player at random (like you do for Kingsburg, Stone Age, Powergrid and others). What do you do then? Put a token of each color in someone's hand and have someone randomly choose with your hand in the air, or simply shake the tokens in 2 hands and randomly drop one out to the table. The same thing works just fine here.


Please tell me this idiot realises thast this "solution" doesn't work and will change the game.

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19 Feb 2009 19:36 #21774 by Sagrilarus
Mr Skeletor wrote:

Dealing with the robber is no worse than the many, many games where you have to select a starting player at random (like you do for Kingsburg, Stone Age, Powergrid and others). What do you do then? Put a token of each color in someone's hand and have someone randomly choose with your hand in the air, or simply shake the tokens in 2 hands and randomly drop one out to the table. The same thing works just fine here.


Please tell me this idiot realises that this "solution" doesn't work and will change the game.


Of course he realizes. He's got $2500 worth of plastic crap in baggies in a warehouse that he's trying to offload before the lease expires. Hell, the text sounds like he hasn't even convinced himself that they're any good. Offer him $300 for the entire lot and see if he goes for it!

The "Event" Cards have a perfect distribution of numbers to take that pesky luck out of the game (some of it at least) and then there's text indicating something that happens on the board. Most of them you just kind of scratch your head and wonder what on Earth they were smoking when they thought them up. "The robber returns to the desert!" "Each player may take one resource." I have a set, unopened that I got as a gift. They're for people that take a lot of stress from the vast unpredictability of rolling dice, and for people with arithmetic issues.

I should have put them in the math trade as a joke. Another opportunity lost.

Sag.

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20 Feb 2009 01:57 #21796 by mikoyan
What the fuck is wrong with people? Why the fuck do they need fucking cards when dice work just fine. Oh boo fucking hoo...You put your city on the tile borded by a 2, 12 and 11....You're a fucking moron for doing so. And at about the point when you have a pretty good idea what's going to come up, the game is about to end anyway.....

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20 Feb 2009 02:47 #21797 by TheDukester
The Event Cards are my only 1 rating at The BGG. I think I gave even Starleader: Assault a 2.

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20 Feb 2009 06:38 #21807 by Notahandle
Mad Dog wrote:
"They replace the dice with cards.
Yucatan replaces the cards with tokens.
Its a madhouse! A MADHOUSE!!!"
My exclusive BelleReve expansion replaces the tokens with dice. Buy yours before they're sold out!!

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20 Feb 2009 06:59 #21808 by timeLESS
OMFG is it balanced now? Has anyone solved this variant already?

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20 Feb 2009 09:27 #21826 by mikoyan
timeLESS wrote:

OMFG is it balanced now? Has anyone solved this variant already?

You want balance, get on a teeter totter....
The following user(s) said Thank You: ubarose, Xerxes

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20 Feb 2009 11:00 #21843 by MattFantastic
I saw the event cards at a shop once and came very close to buying them because I was like, oh event cards that sounds kinda cool, like random plagues and barbarians (and maybe some good stuff). I was really glad I didn't when I got home and looked at what they actually were.

Real event cards could be cool though.

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20 Feb 2009 14:09 #21874 by Sagrilarus
"Switch the desert tile with the tile of your choice"

Sag.

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20 Feb 2009 15:54 #21884 by MattFantastic
SALT THE EARTH!

That would actually be pretty cool.

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20 Feb 2009 22:24 #21924 by Mr MOTO
Sagrilarus wrote:

I should have put them in the math trade as a joke. Another opportunity lost.

Sag.[/quote]

My 30 card slim deck Super Deck! for your Settlers "we must rid the world of all randomness" cards????

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21 Feb 2009 11:10 #21938 by Aarontu
So weird... The cards are supposed to decrease the randomness, but don't they actually add more randomness with the arbitrary events?

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21 Feb 2009 22:26 #21961 by Schweig!
I want to publish the Settlers big box expansion for $50.

It will contain a sheet of paper saying:

"Remove the dice.
Every player receives three sheep each turn.
No player ever gets wood.

Your tastemakers already rated this expansion a 10."

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22 Feb 2009 08:20 #21974 by Juniper
Schweig! wrote:

I want to publish the Settlers big box expansion for $50.

It will contain a sheet of paper saying:

"Remove the dice.
Every player receives three sheep each turn.
No player ever gets wood.

Your tastemakers already rated this expansion a 10."


You forgot about the auction to use the 2:1 sheep port. Also, replace the Robber with a visiting noble that players strive to impress whenever he is adjacent to their settlements.

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