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Ra! Ra! Ra!
- Matt Thrower
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- Shiny Balls
- Number Of Fence
Epoch 1 finished relatively even. In Epoch 2 the other two players got in early on a number of small but relatively high value auctions before a lot of Ra tiles came out. One player bid out really early but got a good collection of tiles. The other had 1 left - I had 3. Then I called Ra on a block with nothing but 3 civ tiles on it, worth 10 points to the other player. He bid, and won, and I had a clear shot drawing tiles until the epoch end.
I got stupidly lucky. I drew not one, but two full auction blocks of either tiles without drawing a Ra. Then I got 4-5 tiles on my last auction. It was worth over 20 points all told and totally hosed the game.
I tried to explain that I'd never seen that happen before in a game but it totally sucked the fun out of the experience - the third epoch was just going through the motions. I hope everyone understood how freakish that was - I'd forgotten how much fun Ra can be for a Euro, and want to play again
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- san il defanso
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- D10
- ENDUT! HOCH HECH!
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- Black Barney
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I like games that have different tactical paths like that.
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I like Matt's term "knife-edge" auctions. That describes the tense situations that can develop in the game. Knowing when to call "RA" is key.
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
Black Barney wrote: Ra is one of the few Euros that has a nice amount of luck and gambling to it. You took a huge risk and it totally paid off.
Ah, but I didn't - that's exactly the point. I had relatively little to do with the situation other than forcing another player into a nasty choice by calling Ra on whether he wanted to risk leaving me a bunch of unchallenged auctions or not. He chose wrong - but it could have gone either way.
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- Black Barney
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- Jackwraith
- Away
- Ninja
- Maim! Kill! Burn!
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San Il Defanso wrote: I've played maybe 20-25 times, and I still haven't figured it out. Furthermore, I don't know anyone who HAS figured the game out completely. Experience helps, but the luck is pretty strong. Thems the breaks.
Yeah, it took me a while to come to grips with it at all. The first couple games, we were just kind of riding the draw and waiting for the game to call the auctions. In that respect, it was really kind of a luckfest, outside of deciding when to toss your chits in from epoch to epoch (i.e. do you sacrifice your high numbers now and hit the third with nothing but dregs or not.) But over the next couple games, the tactics of forcing an auction on someone else to clear a path slowly dawned on me and I began to enjoy the game much more.
Like you, I'm still not quite sure I have a grasp on it (we don't play often enough) but it's definitely moved up the ladder of filler games, since it has the added bonus of setting up quickly and taking little time to play with experienced players.
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Sam
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I have played a couple of 2 player games with my wife, it was surprisingly good. of course it's better with more players.
Strangely it is good to hear that as I almost bought it to play with my wife but instead went for a true two player game - Rivals of Catan. Have got a selection of games for larger numbers that also do two players and they tend to be weaker as two player.
Sam
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"Come on, big bucks, NO WHAMMIES".
Sometimes you get the big bucks, sometimes you get the Whammy.
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