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Dominant Species?
- Black Barney
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- san il defanso
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- ENDUT! HOCH HECH!
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I still haven't played it myself, but it looks like one I would dig.
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Don't get me wrong, I love a lot of long games too, but they need to deliver an experience commensurate with the time you put in. I have a hard time quantifying or describing it, but hopefully you get my drift.
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- Black Barney
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People are telling me that "I" would love it so there must be something in it that I'll respond to. But Joel talking about the game length makes it sound like something I'd HATE. I love 7 Wonders for lots of reasons but length is WAY up there cuz it's so nice and short. And I know EXACTLY what you mean about long games should be commensurate by the time you put in. Twilight Struggle and War of the Ring both reward you greatly for spending so much time playing them. They are a fun ride and the endings are often EPIC. Whereas Le Havre and Through the Ages are NOT commensurate for the time you put in. The ride is ok (the beginning is better) and the ending is massively anti-climatic which leaves you feeling empty and used (like my dates with Ken so far).
And I'm a HUGE APer so maybe that's bad for this type of game.
Josh, are you saying that Chaos in the Old School hits all the same buttons as DS but does it better?
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Black Barney wrote:
And I'm a HUGE APer so maybe that's bad for this type of game.
Yeah, this game can get bogged by people suffering from a lot of AP. But it's a great game. Lots of interaction. It's a long game, but no one seemed to notice or comment on it, which is a good sign things are staying interesting enough to not seem like it's taking a lot of time. But then again I'm a dirty euro type anyway. So YMMV.
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I don't think the game supports any comparison to Chaos in the Old World though. They are too different for any comparison to be very informative IMO.
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or maybe NOT
lol
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jason10mm wrote: I've not played CitOW but if it is anything like DS then I'll have to check it out when I can.
It's not. Let's make this abundantly clear, I'm not saying CitOW is anything like DS, just that they both fit a very broad niche term for me.
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The randomness in the game (through cards) is actually quite minimal. The cards take effect at the end of the turn so you know what's coming. You can adjust your position to minimize harmful effects and amplify good ones.
End game scoring is powerful but a good player can position himself to take advantage of that.
Game length is an issue. 3.5 hours is about average as long as you have a game shepherd to move things along. I, as an unrepentant wargamer, am un-phased by a game length of this nature. But people who get itchy after an hour on one game will probably get irked by this game.
This game rewards repeated plays as a knowledge of the entire card deck is helpful and there is just no way to grasp all the strategies and options in just one game.
The people I have found that like this game the least are those who hate to adjust a game strategy half way through a game. If their initial strategy doesn't pan out they get pissed and can't form a new one. It is possible to have an initial strategy get squashed in this game, adapt to the new situation, and end up winning but it takes an agile mindset.
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