I've only played it thrice and it got better and better but there is NO WAY that game will hold up. I think it's better than those other games you mentionned tho.
The length of the game is terrific so I think it'll come off the shelf fairly often.
Um, what's your definition of "hold up" then Barney?
I think this game will have legs for me and mine. Actually the biggest test will probably come this summer when I break it out for more than 4 people. That's the max we've played and a lot of tension could be lost with more since you're less and less able to draft multiple times from each hand of cards.
Thinking Citadels may be better for 6-7, but takes a longer time with newbs. 7W, not so much.
lol, yeah my first and second paragraphs are contrary to one another, that's too funny.
Are there going to be expansions for 7 Wonders? I think that the game is better than other games that haven't held up and 7 Wonders could easily still see play as a 4-player 'quickie' but that would be it. I hear that every other player configuration makes for a MUCH less interesting game. I'm not sure if that's true or not.
I like 7 Wonders fine, but after about 10 games I was pretty much done. I never bought it thankfully, but most of my friends who bought it traded it off during the great "7 WONDERS IS OUT OF PRINT!!!1 Panic of 2011". One guy got Memoir '44 plus about 5 expansions for it.
The hysteria for the game is mildly irritating to me. I can go to any game night, and at least 3 games of it are going on. It's just not deep enough to be more than a passing interest for me though.
It does play fast, no matter how many players there are. The interaction goes down with more people though. The whole point of big group games is that the interaction goes way up. If you ask me, 7 Wonders is an excuse to not split a game group into smaller groups. We don't always have to play the same game, people.
I have only ever played it three times and always with 7. I think the game is ok and I agree with San that it usually comes out when a group can't make the break into two different games.
With 7 people there is so much going and and most of that beyond your ability to effect that you end up focusing only on your game. Interaction outside of determining if the people next to you have the resources you need is at a minimum.
I think the game is ok but not great. A time filler more than anything else.
I rate it a solid 7. (Ha! You see what I did just there?)
It's amazing to me that people still buy most games when a place like Board Game Exchange is around. I partnered up with them specifically because I think that 95% of all games are "experience" products you'll play very little after the first initial "wow" is gone, and then you have something that 'used' to be cool sitting on your shelf collecting dust.
Sure, there's a ton of exceptions to this, but the games you play a lot, and often, are far less than those that start out like true love and end up like OJ and Nicole.
I felt that 7 Wonders is kinda like the set collecting from RA, but with card drafting instead of a really cool auction going on to get the sets. After a lot of plays, I still feel that, except I think that RA is a helluva lot more interactive and 7 Wonders is crap.
I find it quite surprising how much love 7 Wonders gets on this site. I played it twice (with 7 players) and absolutely hated every single minute of it.
Maybe it helps that I play with my family and not hardcore gamers? I would play with my gamer friends, but more than likely would opt for something more complex that I couldnt play otherwise.
This one strikes me as a game in the Memoir/Dominion/Small World mold -- designed more to generate long-term revenues with add-on products than to stand on its own as a game.