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Cult of the New worn off on 7 Wonders?
Who was the main "tastemaker" behind this game?
Was it clever marketing? Was it praised by the right people?
How did this "average" game become so Big? Was it just luck?
Analysis Spock
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I thought it was okay. Overhyped definitely.
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I like pointing out who just took the lead in military or who's hoarding the scientific advancements. I like to entice others to keep a "leader" in check. Oh, looks like someone's hoping for the X guild in age 3 - SORRY BUDDY, HATE DRAFTED!
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- SuperflyPete
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SuperWeeks TNT wrote: Interesting discusssion on this game. Its seems this game is no "Wonder" but just a little better than average. Can someone explain how this game got so much traction?
Big publisher employees have everyone they know thumb images. Send out many review copies and have reviews released on staggered basis. Talk to all news sources like Eric Martin and Purple-headed Pawn. Run small ad campaign. Have VIDEO REVIEWERS make all kinds of videos and use the phrases "interesting decisions" and noncommital "best game I've ever played" (SWEETENER: "of this type").
It's shocking how easily the Hotness can be manipulated. I mean, when a cunt like me can sit at the top of the hotness for a week, there's something wrong with the system. Hell, I've seen it manipulated by people I know and it totally works to create demand.
BGG is nothing more than a marketing tool used by publishers to create buzz for their products. That's how games like this, which appear to be derivative and mediocre at best, can get so big so fast.
"It's highly illogical, Captain"
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Ska_baron wrote: Yeah, you're choosing to play this one quiet (like a good many other games). It's obviously not a brain burner which is the only reason I'd be quiet during a game.
To some degree yes, but there is a big difference between a game that allows that kind of playing and one that doesn't. You cannot be quiet in Cutthroat Caverns (my favorite card game) as it just doesn't allow that kind of play. It is designed as a noisy game. 7 Wonders interaction is as in your face as Peurto Rico or Agricola. It's all just denying someone of their card blindly.
Compare this to another set collection game that came out in the last year and no one talks about... Insyllium, where you actually fight for the cards right in the game and have the ability to steal them back after losing them, or having them removed from the game via a revolution. It's not even comprable really.
I think that once our group gets the strategy a little better we might get noisier or, more importantly if we played outside of work. But even for our work games lately, Puzzly Strike and Space Alert were infintely more fun then 7 Wonders and noisier too.
... as to Steve's question about why this game took off. The scalability is huge. A lot of geeks think they want one game to cover all numbers of players in a short time but in reality they probably have 20 different games that fill that slot and don't need one watered down experience that trys to do it all. The other is that many people dont' like excessive in your face game play so games like Dominion and 7 Wonders are plesant and never too agressive. It also gives the illusion of strategy which they love. Any time a geek thinks they are proving their mental superiority through game mechanic manipulation they are instantly happy.
edit: also Barney is right too. It's cool to have a civ light in a card game playable by many people in a short period of time. I still like the game I just don't love it or totally get why it's so huge and what I think are much better games get no where near the same amount of love.
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Maybe I'm in the minority, but a good filler should be more than just a filler. I even hate the term filler and don't get why it's needed. It should be a good game on it's own merits that just happens to play quick. I really don't get this need for overly simple pablum games that get old after 10 plays. If someone pulled a lame game like this out to start off a session, I'd be more likely to want to fuck off than have my appetite whetted for something better.
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- Black Barney
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Black Barney wrote: I don,t get the hate for 7 Wonders at all. it's vastly superior lite fare than Small World and Race (which overstays its welcome VERY fast). It's rare to have FAST resource games like this. The fact that military dominance is local means that many people can go for it and in four player, it REALLY puts more pressure since you'll get gang-banged from two sides.
I don't like Small World or Race either, but if I had to chose between the three, I'd go for Small World.
Could be group-think or a player count thing, but what I found the localized military race did was cause one half of the table to get caught up in a massive rush for military while the other side peacefully worked on tech and bonus point cards, with ~maybe~ a few stray military cards in the second or third age. The result was that the peaceful side won every game while the military side was given the choice of either wasting actions on more cards or being crushed from both sides and losing. Either way, the red side of the table had no hope. So yeah, heavy military seems to be an option to eliminate neighbours from the game at the cost of not being able to compete and the whole system just felt really weird.
On the flip side, the Pharaoh rush in RA was worthwhile because you could incidentally gain a few without screwing over your long term goals, and it was worthwhile to grab some this way to avoid being in last place with them. So there's a bit of an incentive to grab some for your set without the need to go balls-deep to see any sort of return.
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Why?
There's a map.
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