Jeff White wrote:
wolvendancer wrote:
As an aside, I'd also probably quibble with the asertion that 'no one makes these kinds of games anymore'. Here I Stand and Virgin Queen are very much of a kind with Magic Realm et al. They are brilliant, batshit-insane crunch-monsters of simulations. I think their mechanics are a bit more refined, their scopes a little more narrow, but comparable? Absolutely.
Sure, but wargames have always kinda had that. What about some more diverse themes?
What's the modern equivalent to Car Wars? Rush n Crush? Wreckage? ha!
I don't think Here I Stand or Virgin Queen are wargames, though, and that's not an attempt to start some assinine 'what is a wargame' debate. Both HiS and VQ are clearly more interested in being historical simulations - with marriages, births, exploration, religion, et al - than confining themselves to warfare. They are a breed unto themselves.
I have another suggestion for brethren to the great wacky complex games of the late 70s, by the way: Android. It was a sprawling, ambitious, quasi-insane game design that should have been supported (and developed) a lot more than it was. In an ideal world, FFG would have spent six more months developing that game, it would have been a rousing success, and FFG would currently be heralded as vanguards to the golden age of AT. As it stands, they learned the wrong lessons from a few failures and are now mass producing bland card games.
I'm not disagreeing with your main point - there's clearly no modern Car Wars - just saying that there are signs of wan light in the darkness.