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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
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What makes a reprint successful?
- Colorcrayons
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Almalik wrote: And FFG is reprinting Mission:Red Planet? How is that going to be any different from the Nexus Ops reprint for them?
Thats a complex one, mostly because FFG is part of the ever expanding Asmodee Group now, who originally published the title.
My hope is that is simply gets a hard component upgrade by ditching the cubes in favor of something more thematically relevant (plastic astronauts) and keep basically everything else as it was originally.
It keeps production costs down by not having to throw out the baby with the bath water in generating an entirely new graphic design, which seems to be FFG's hallmark. It was a fine design to begin with. Though judging by the designers youtube remarks about it, there may be a few mechanical changes. This way people might upgrade to the new edition, yet still keep the thematic charm the original had. Avoiding the "Nexus Ops effect" of people avoiding the new title because they enjoy the old art aesthetic better. Whether you like the original art aesthetic of Mission: Red Planet or not, it could be argued that FFG has rarely printed a game with such subjectively odd aesthetic, barring Wiz-War.
FFG could use a few more titles like that, instead of following the usual formulae that makes so many of their games look similar even though they are entirely different games.
But I am biased towards the Franco-Trash creative art aesthetic anyways.
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- Colorcrayons
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Jackwraith wrote: Would you be saying that no one can make a novel about wolves without ripping off Jack London?
Nope.
You missed the larger point I was trying to make, and that is GW refusing to acknowledge their inspiration, and thereby literally stealing the IP. Moorcock again.
Read a copy of 1st ed AD&D. The list of acknowledgements in the DM book for what inspired their game is long. This helped the sources a bit as some of those were my first exposure to them thanks to that acknowledgement page.
Enter GW, who refuses to admit their creativity is sourced from anything but themselves, likely under the advisement of GW legal. The problem isnt the business of GW directly, but of GW legal themselves. Bt GW hired them, so GW has to be culpable somehow for their employees. Read the case of ChapterHouse vs. Games Workshop. In it, you'll find the judge admonishing and censuring GW legal for some blatant and flagrant accusations. In laymans, to be censured in court of law is no small thing at all. And its small wonder why Chapterhouse came out ahead, even though the judge did rule in favor of GW on a few items. The attorneys who worked for Chapterhouse pro bono made a decent name for themselves, and helped put the kibosh on GW sending out C&D's to every tom dick and harry without the funds or legal know how to understand that not all of GW claims are based in fair defense, or reality at all.
My apologies for the continued off topic banter. I, or someone else, should start a new thread.
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natfka.blogspot.se/2014/10/games-workshop-vs-chapterhouse.html
I did find a neat article quoting some of the exchanges between GW legal and basically getting them to talk about whether they were claiming that GWs "inventions" like space marines, tanks, military units etc etc were 100% original or could perhaps be based on existing science fiction
they really are cunts, and I won't be sad when cheap home 3D printing and torrent sharing blatant ripoff copies of their models really kicks off.
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