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Explaining how to play TTR over the phone to non-gamers
Dang, it is hard to explain a game to people if it doesn't involve moving pieces around on a board.
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- Michael Barnes
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"Download TTR Pocket on your phone. Play the tutorial. Takes about three minutes."
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Michael Barnes wrote: Ah, but there was a better way-
"Download TTR Pocket on your phone. Play the tutorial. Takes about three minutes."
We also told them about the app, but they weren't to keen on that idea. I think maybe they didn't want the kid to know that it existed.
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- ThirstyMan
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Pick up the rule book and read it.
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repoman wrote: TTR had six pages of rules.
I don't think it has half that many.
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Josh Look wrote:
repoman wrote: TTR had six pages of rules.
I don't think it has half that many.
And if you start with "half the game is basically playing Rummy", you have just summarized half of that...
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This is all I could think of--if they know how to play rummy, they know how to play TTR--it's just a really complicated running scorepad. Pick up cards, play melds, repeat. If they say "what's a meld," then show them COOTIE BUG or something because it's not going to happen.Dogmatix wrote:
Josh Look wrote:
repoman wrote: TTR had six pages of rules.
I don't think it has half that many.
And if you start with "half the game is basically playing Rummy", you have just summarized half of that...
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I think that part of the problem is that the adults in the group each had their own preconceived notions about how the game played, based upon other board games that they had played. The were having trouble reconciling those notions with the actual rules they had read. So, for example, one of them seemed to have started with the idea that the game was a race to get your engine from a starting destination to an ending destination. Another thought it played like Scrabble, but was having trouble understanding that you didn't place something on the board and score every turn. The Rummy comparison just confused the issue, because you can draw cards and play a meld on your turn in Rummy, and you keep your melds in front of you, plus not everyone had played rummy.
It finally dawned on me that probably what had happened is the adults had quarreled about which of them had the correct notion of the game, and had called us in the hopes that we would declare one of them correct. We had gotten sucked into a whole other type of game, if you know what I mean, and questions were being asked to confirm that the asker was right, rather than to clarify the game rules. Our final ruling was that the eight year old, who had no preconceived notions about the game, was in the best position to figure out how to play the game and explain it to the adults.
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ubarose wrote: I think that part of the problem is that the adults in the group each had their own preconceived notions about how the game played, based upon other board games that they had played. The were having trouble reconciling those notions with the actual rules they had read.
Yeah, this is so true. If you play a lot of games of different types, you learn to just sort of take the rules at face value. If you've only played a few games, you probably try to fit it into one of those archetypes.
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- Sagrilarus
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S.
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Sagrilarus wrote: Never tell someone Ticket to Ride is like Rummy. It's nothing like Rummy. Sure as hell that will confuse them.
S.
Sorry. Jeb's right. It's Rummy with an overblown cribbage scoreboard. Basic TTR is "make make melds, score with trains." If that confuses them, they don't play cards. If they don't play cards, you shouldn't be playing anything but trivial pursuit, apples to apples, or scrabble.
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- Sagrilarus
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Dogmatix wrote:
Sagrilarus wrote: Never tell someone Ticket to Ride is like Rummy. It's nothing like Rummy. Sure as hell that will confuse them.
S.
Sorry. Jeb's right. It's Rummy with an overblown cribbage scoreboard. Basic TTR is "make make melds, score with trains." If that confuses them, they don't play cards. If they don't play cards, you shouldn't be playing anything but trivial pursuit, apples to apples, or scrabble.
With all due respects, this is one of those bullshit things that people say to hit a game with an ugly stick. Sorry guys, there ain't jack in common between the games besides the use of suits, and they don't even implement suits in the same way. Oh -- you score points in both too, which I suppose means Ticket to Ride is the same as ice hockey. Matching cards together does not make two games "the same thing."
The biggest obstacle to Ticket to Ride's rules is that they give the appearance that you're sending trains from one place to another, when you're actually laying track. The pieces don't display that (I guess pieces that look like track weren't pretty enough), but that's what you're doing. The minute you get players to understand that they're creating a "line" (literally) that trains run on, not sending a single train across the country like in a race, everything becomes easy. That's the fundamental disconnect between Ticket to Ride's rules and Ticket to Ride's gameplay. Once you get players to understand that they're building a business it all gets much easier.
S.
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