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Games that did[n't] quite hit it for you
- Cranberries
- Offline
- D10
- Don't give up.
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Also Cran it would be the Pickles Haters Haters club, something I would quickly join up if you want to start it.
OK... I recovered. Cosmic Encounter is ultra overrated, here more than anywhere else. It's not a bad game and seeing the powers interact and using the flares are pretty fun. But I have a hard time with the random attack mechanic and prefer to play more of an area control/conquest game OR a negotiation game; not a hybrid of the two. I know every game on earth is group dependent but this is even more so than most. Play those designer's better game, Dune.
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- southernman
- Away
- D10
- TOTALLY WiReD
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Star Trek: Ascendancy - the combination of 3-player, each player builds and move/fight (a-la Risk) before the next, and the luck of the system draw means it can easily turn into a tank rush for one player or a player getting knocked out really early.
Claustrophobia - was really looking forward to this but both me and my opponent are struggling to find any depth or balance to the game.
And I'll point a short finger at Merchants & Marauders as it can easily become Merchants & Merchants if a couple of players get a good run going .
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- Erik Twice
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- D8
- Needs explosions
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Agree. Most importantly, attacking the leader as a mechanic just isn't interesting nor fun. "Oh no, don't attack me, he's winning" and "Let's look around the table and try to guess who is in the lead" is just boring, self-balancing and completely lacking meaningful decisions. Allies and the interaction between powers are much more interesting than that.Shellhead wrote: Without a map to present geographical limitations on attacks, the random attack is essential in Cosmic Encounter. Without it, everybody would constantly attack the leader, and the game would last a couple of hours after the fun died.
I also think that Cosmic repalces area control with hand management which is more interesting.
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- Erik Twice
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- D8
- Needs explosions
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It also assures you have to attack everyone on the table. So you cannot rely on your power having a good matchup, you'll fight Virus and Loser as much as everyone else does.Shellhead wrote: There is another problem avoided in Cosmic Encounter by making the attacks random. When not ganging up on the leader, people will pick on the weakest player to rack up easy wins. I saw a lot of this in Shadowfist, an otherwise cool CCG that played like a cross between Magic and Cosmic Encounter.
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