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Gamers Launch Harassment Campaign Against BioWare
No, you're talking about twitchy reactions, patient grinding, and sometimes demanding physical and mental acumen. She's a game writer. She writes the stories of games, not the physics engines that handle spray radius. She doesn't give a shit about killing all the d00dz to get into the base--she wants to see the cutscenes and story options that trigger once you get into the base so she can write her games better. Do you want to write out each chapter of books you read to make yourself a better writer? Or paint each painting so you can appreciate the effort that went into it? Or do you just want to enjoy the aspect of it that matters to you? There are a lot of players that skip cutscenes. What is so crazy about a player that wants to skip NON-cutscenes?wolvendancer wrote:
ubarose wrote: What I find intersting is that the claim that she did not liking to play games got so many people worked up. Don't most people prefer to spend their time doing things that aren't related to their work? I mean, I like my job, but I'm not like woo hoo I can't wait to get off work and look for rounding errors in my bank statement.
No. I'm a writer, and not only do I read every day, I must or my work suffers. Musicians listen to music, avidly. Ever met an artist who didn't like art? We are not talking about laying bricks here.
This is not unreasonable. The overarching reaction to her opinion is.
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jeb wrote:
No, you're talking about twitchy reactions, patient grinding, and sometimes demanding physical and mental acumen. She's a game writer. She writes the stories of games, not the physics engines that handle spray radius. She doesn't give a shit about killing all the d00dz to get into the base--she wants to see the cutscenes and story options that trigger once you get into the base so she can write her games better. Do you want to write out each chapter of books you read to make yourself a better writer? Or paint each painting so you can appreciate the effort that went into it? Or do you just want to enjoy the aspect of it that matters to you? There are a lot of players that skip cutscenes. What is so crazy about a player that wants to skip NON-cutscenes?wolvendancer wrote:
ubarose wrote: What I find intersting is that the claim that she did not liking to play games got so many people worked up. Don't most people prefer to spend their time doing things that aren't related to their work? I mean, I like my job, but I'm not like woo hoo I can't wait to get off work and look for rounding errors in my bank statement.
No. I'm a writer, and not only do I read every day, I must or my work suffers. Musicians listen to music, avidly. Ever met an artist who didn't like art? We are not talking about laying bricks here.
This is not unreasonable. The overarching reaction to her opinion is.
The reaction is unreasonable, no one is questioning that. If she wants to be a good video game writer however I feel that she should actually like games. The gameplay and the story cannot be seperated in modern games, especially those from Bioware. They inform one another to a certain degree and the best writers of video games would be those who can write and enjoy playing games.
It's not unreasonable for her to want to skip the action and get to the dialogue, true, but it's also not unreasonable for Bioware/fans to expect that the writing staff enjoy both. If I was hiring I'd figure ideal people to hire would be those who liked both.
Unfortunately for her, she writes for games and doesn't even like them. To me that's a sign she's a failed writer. I know that if my goal was to be a writer and all I could get was dialogue for a video game I'd feel that I had failed in my goal to be a writer and was now a hack doing what I could to survive.
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jeb wrote:
No, you're talking about twitchy reactions, patient grinding, and sometimes demanding physical and mental acumen. She's a game writer. She writes the stories of games, not the physics engines that handle spray radius. She doesn't give a shit about killing all the d00dz to get into the base--she wants to see the cutscenes and story options that trigger once you get into the base so she can write her games better. Do you want to write out each chapter of books you read to make yourself a better writer? Or paint each painting so you can appreciate the effort that went into it? Or do you just want to enjoy the aspect of it that matters to you? There are a lot of players that skip cutscenes. What is so crazy about a player that wants to skip NON-cutscenes?wolvendancer wrote:
ubarose wrote: What I find intersting is that the claim that she did not liking to play games got so many people worked up. Don't most people prefer to spend their time doing things that aren't related to their work? I mean, I like my job, but I'm not like woo hoo I can't wait to get off work and look for rounding errors in my bank statement.
No. I'm a writer, and not only do I read every day, I must or my work suffers. Musicians listen to music, avidly. Ever met an artist who didn't like art? We are not talking about laying bricks here.
This is not unreasonable. The overarching reaction to her opinion is.
Actually, the new game includes an auto cutscene version (no conversation trees, etc) for the twitchies---so it looks like Bioware agrees with you on both sides.
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- Sagrilarus
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JonJacob wrote: Unfortunately for her, she writes for games and doesn't even like them. To me that's a sign she's a failed writer.
The revenue report determines whether she's a failed writer. This is about commerce.
S.
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Sagrilarus wrote:
JonJacob wrote: Unfortunately for her, she writes for games and doesn't even like them. To me that's a sign she's a failed writer.
The revenue report determines whether she's a failed writer. This is about commerce.
S.
Jewel's book of poetry sold over a million copies. Federico Garcia Lorca never managed that feat or anything even close. I guess he is a failed writer. I don't know if any amount of money can sooth the artistic soul. But judge it as you will because we have to make our own choices on this one. If you call what she does an unqualified success. Fair enough, I just don't see it. Especially from someone who doesn't even like the medium she works in.
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- Black Barney
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Normally I'd agree with this, but not in CRPGs. The quality of the story doesn't measure into their success (or lack thereof).Sagrilarus wrote: The revenue report determines whether she's a failed writer. This is about commerce.
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jeb wrote: ...you're talking about twitchy reactions, patient grinding, and sometimes demanding physical and mental acumen. She's a game writer. She writes the stories of games, not the physics engines that handle spray radius. She doesn't give a shit about killing all the d00dz to get into the base--she wants to see the cutscenes and story options that trigger once you get into the base so she can write her games better.
Well, again: no. She writes in the genre of video gaming (RPGs) most closely associated with narrative. Ideally, the gameplay and the story in an RPG are almost inseparable, each contributing to the other. One of the brilliances of Planescape: Torment, for instance, is that it grounds in narrative some of the inevitabilities of modern video gaming (a disoriented player thrust into a new world, commonplace PC death, etc). Throw in a little 'the medium is the message' (thank you, Mr. McLuhan) and the fact that the line between designer and writer is notoriously thin at Bioware, and you simply aren't correct about the above. It's an enormous problem that she, apparently, doesn't care for the medium in which she is working. And I would suggest it shows in the quality of her work, and the work Bioware has been putting forth recently. On the bright side, Drew Karpyshyn has apparently left Bioware, so that's a plus.
Other people may be talking about commerce; I'm talking about technical proficiency, inspiration, creativity, and doing good work, which has very little to do with the Market. The Market is a fucking moron.
I think good writing can be done in the video game industry. I don't think it happens often, for many different reasons.
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SWTOR's an MMO, not a CRPG.SaMoKo wrote: I for one the writing in the Old Republic is pretty good.
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