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First Impressions: Dungeon Crawl Classics
- SuperflyPete
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2. This is as thick as my phone book.
Great illustrations, really simple to understand gameplay, and I love the fact that there's this really cool "character funnel" where your party, which amounts to untrained rabble, starts with almost nothing, knows pretty much nothing, and is almost certainly doomed.
The neat thing is that it's like the DM guide, player's guide, spellbook and bestiaries all in one compendium. More than half the book is on spells and campaigns, which is simply awesome.
Just need to find suitable players, and once my Dwarven Forgeries come in, it's so on.
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I will say that the thickness is really overstated -- something you can probably relate to -- since most of it is reference material. The chart for each spell is about a page, but you can ignore spells you don't know. Same with critical hit tables for classes that aren't you.
DCC is one of the few games that I prefer using the PDF for. I bookmark the relevant charts and pull them up as necessary. See also the Crawlers Companion, an app for iOS and possibly Android that is a complete reference for the game in play. Pretty sweet.
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- SuperflyPete
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It's a little confusing for me still, but I've only read through it once. I think I'm going to sign up for a couple events at WBC or Gencon...I really want to dig the game.
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After rolling the effects, the Magic Dart verbal component has to be yelled.
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I'm working on a recap titled D&D FOUND DEAD, CHAINED TO TOILET IN MOTHER'S BASEMENT.
If you prefer low-level, lethal fantasy RPGing, DCC can't be beat. That night was, hands down, the best dungeon crawl session of my entire gaming life.
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I don't mind DnD, but don't really like the cosmopolitan high fantasy nature of it. I have Burning Wheel but its more of a characters interacting with each other type game.
I do want a dungeoncrawler and i do like classic trashy adventure style plots and i do like lots chaos and brutality (i play abit of WFRP and few survive long).
How easy is this to run. I already have plenty of complex rpgs so im looking for something that is light and functional on rules systems.
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It's default setting has attitude. That style is communicated through the adventure modules. You could easily snag the modules and use the BASIC D&D rules and get most of the flavor, as long as you can inject gonzo/weird in to your D&D style.
I've not been impressed with Goodmans 4E, 3E, or 1E modules so it's unclear if the DCC line will deliver. It does have at least one VERY good author writing for it, Michael Curtis, so maybe they will deliver something good.
They did a playtest of the rules so you might be able to find a copy floating around to look at before you buy.
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- hotseatgames
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Gary Sax wrote: I finally got around to finishing Jason Lutes' blog on his first funnel adventure of DCC. Awesome stuff.
Do you have a link?
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Jason is such an amazingly creative guy, even reading about how he works on something like a DCC campaign is jaw dropping.
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DukeofChutney wrote: sell me on this sucker...
I don't mind DnD, but don't really like the cosmopolitan high fantasy nature of it. I have Burning Wheel but its more of a characters interacting with each other type game.
I do want a dungeoncrawler and i do like classic trashy adventure style plots and i do like lots chaos and brutality (i play abit of WFRP and few survive long).
How easy is this to run. I already have plenty of complex rpgs so im looking for something that is light and functional on rules systems.
This is all based on memory so take at your own risk. That said, DCC is great. Per your criteria:
- not so cosmopolitan, not high fantasy.
- as far as dungeon crawlers, it's pretty good although not as focused as OD&D. It's more focused on the gonzo experience and less on the push-your-luck resource management of old DnD.
- classic trashy adventure plots are up to you. Choose or make the adventures you want.
- chaos it has in spades. Tons of random tables make things fun and unpredictable.
- brutality, kinda. The 0-level characters drop like flies, but they get tougher and tougher as they go up in level. If you play RAW then you lose stat points every time you fall unconscious though, so that is the main killer.
- easy to run, I've never run it but I'd say so. Get a good megadungeon and you're set.
Per bryce0lynch, the core system is essentially Basic but with some streamlining. AC is ascending. Saves use the 3e model (fortitude, reflex, willpower) instead of the grab bag of categories from 2e and earlier. Race as class. A whole bunch,of other minor tweaks that increase the random factor and make for really fun emergent stories.
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Quite a lot of people like DW, and I am among them, but it's definitely in the try-before-you-buy category.
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**Spoilers Ahead**
The group picked up on the clue at the entrance and just waited until the stars were right, so no one tripped the first trap by trying to force the door.
I rolled terribly for the spear-men in the first room and only ended up dealing one point of damage.
The giant rotating statue in the second room really gave them fits. Instead of panicking and trying to hurriedly run out of the room after the first two immolations, the rest were very deliberate in trying to disable the trap. They ended up throwing all their flasks of oil (they kept rolling them randomly during character creation) into the gap where the statue rotated in an attempt to burn away any lubrication that would help the granite statue rotate. One PC also climbed the statue and hammered an iron stake into the hole where the fire was shooting. Then they all held onto the rope that the aforementioned PC used to climb in an attempt to further prevent the statue from targeting the PCs as they left the room. I ruled that while these schemes wouldn't completely disable the trap, I did reduce the attack die of the statue by several levels and no one else was injured.
They tried the crystal statues room next, but when they saw the statues plodding towards them, they quickly shut the door and tried the demon snake room. It ended up eating one PC, but that was all.
We ended the evening in the tomb with the skeletons that couldn't quite animate.
So, yea, only 3 deaths out of 15 PCs so far, but we will see what happens with the last few rooms. I haven't heard as much laughing in an RPG session for a long time.
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