Jason Lutes wrote: Thankfully,
Tom Chick's review
has saved me from buying an iThing. There are few things I dislike more than opaque game mechanics.
"Imagine moving all your armies into a territory in Axis & Allies. You just move them. I’ll let you know whether they won or lost. Don’t worry about the whys and wherefores. I’ll handle all that for you. You just admire the little tanks."
"The reason I should know these things is because without them, without mechanics informing my decisions, without telling me the rules of the game and therefore why things happen, this is just a black box adventure generator. And a superficial one at that, despite clots of text popping up from time to time. This is a simple game about walking down halls in which not much happens. It’s not even beer and pretzels. It’s Diet Pepsi and old pita bread."
Fucking spot on.
Of course, I understand that without the "streamlining" Rodeo would lose a huge market of casual videogamers, who don't give a shit about stats and mechanics, and just want to tap-tap-tap their way through the dungeon. (I find it a bit baffling that even here on F:AT, the majority of folks seem to fall into this category, but whatever.) But they, at least, should have had the basic decency to include a hardcore boardgamer option, even if it wouldn't have won them too many extra customers.
EDIT: Just to be clear, I don't want "stupid fucking images of dice rolling and whatnot". I just want to see every fucking bit of information that I would see in the boardgame. I don't think that's too much to ask.
Elder Sign: Omens is a great example of an excellent port. It doesn't show you rolling dice and cards, hell, it doesn't even
mention dice or cards at all in the rules section. It still feels exactly the same as playing the physical game, because it shows all the same information, only in a different, more videogame-y way.