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Let's design the worst videogame of all time!
- hotseatgames
- Topic Author
- Offline
- D12
- Lots of Flying Enemies!
- Quicktime Events!
- Hacking Minigames!
- Frequent loading screens
What else does it need?
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- Posts: 1383
- Thank you received: 424
Pixel art.
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- san il defanso
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- D10
- ENDUT! HOCH HECH!
- Posts: 4623
- Thank you received: 3560
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- Black Barney
- Offline
- D20
- 10k Club
- Posts: 10045
- Thank you received: 3553
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- Erik Twice
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- D8
- Needs explosions
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- Posts: 1728
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Invisible walls to keep you going down a narrow corridor when the rest of the world looks really interesting.
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- SuperflyPete
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- Salty AF
- SMH
- Posts: 10733
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- Boss battles that require you to hit flashing red spots, but the spots are the fastest-moving objects on the screen, and also serve to remind you that you're not actually a super-soldier, but rather a fat guy with a joystick.
- Checkpoints that appear once per level, and just before the end of a level.
- Save game files that become corrupt every time a patch is released.
- "forked-path" storylines that force you to make decisions that affect the rest of the game, and only one save game slot.
- Subtitles in large font that cannot be turned off.
- Cutscenes that cannot be skipped, and that restart every time you press any button.
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- Black Barney
- Offline
- D20
- 10k Club
- Posts: 10045
- Thank you received: 3553
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Pay to win style microtransactions.
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- Legomancer
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- D10
- Dave Lartigue
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- Let's design the worst videogame of all time!