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Let's Talk Thunderstone
Thunderstone...I've played it, enjoyed it, doubtful I'll buy it, but I am curious about the line.
I understand there's been a second edition of sorts (TS Advanced), then there's that Numenera thing. Is it stand-alone or an expansion? Does it bring anything besides a different setting?
Does TS seem to have legs for y'all? First edition is going for cheap, but is it worth getting Advanced instead?
EDIT: Looks like Thunderstone Advance isn't getting a reprint and is going for gonzo prices. Guess the likelihood of buying it just got slimmer.
boardgamegeek.com/thread/1414948/why-game-so-expensive
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I played Thunderstone Advance once, last summer. Once again, it felt like a meaningless waste of time, punctuated occasionally by the sound of shuffling cards. There must be some strategy to it that I have forgotten, because one guy won that game by a huge margin. He enjoyed the game, but nobody else did. Even the owner of the game was pretty meh about it.
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- Legomancer
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- Dave Lartigue
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Numenara is stand alone. It adds some extra rules, some of which are pretty cool, but for me, I have enough Thunderstone. If you want my Numenara, PM me and we'll talk.
I'm gearing up for a big purge and I'm not sure Thunderstone will stick around. I think I'd rather focus on other things.
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Did Numenera have any expansions? Is there enough game in just that one box?
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The big problem with Thunderstone, both versions, is that it always expanded too quickly. People seemed to love the games, but AEG quickly hit that bloated level with each edition. It seemed each expansion added new mechanics and rules and just made the game an unwieldy mess. Then they did the Numernera expansion which was stand-alone but still an expansion. It just diluted the product line and seemed like a good time to pull the plug.
The deckbuilding craze is on it's last legs and I think when the dust settles there will only be 3-5 games that are truly worth your time. I'm not sure Thunderstone makes that cut. Yes, it gave you a reason for the deckbuilding, but I'd rather play a legit dungeon crawler instead. I'd rather play Pathfinder: TACG to scratch the itch instead. The upcoming Warhammer Quest: Card Game will probably be exactly what I want. Fingers crossed on that one.
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Minor quibble in regards to Shellhead's initial post, a weapon can't be used without being equipped by a character. You can still venture into the dungeon and use spells without characters, but weapons are normally useless.
In regards to hands that have heroes but no gear or gear without heroes, I look at it like this: I am the overseer of the adventurers, likely an old mage since I can wield spells but not weapons in the dungeon. Sometimes, I might have plenty of heroes answer my call to arms, but my arms dealer was late to the party. Other times, my influx of weapons and gear arrives before my heroes and I have to contract more heroes for use at a later date.
yucata.de has a nice online implementation of Thunderstone. It is much better than that facebook shitshow.
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Edit: Damn that "thematically stupid" comment is kind of ambiguous. I mean that the manner in which the theme is implemented is obtuse and only conveys the theme through a haze of gameplay elements that are really only there for the deckbuilding mechanic or as another layer of "currency" in said mechanics. I'm not sure that's better, but there you have it.
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- Michael Barnes
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Advance is definitely an improvement over the original set, but really the Numenera set was the best thing to come out of Thunderstone. It was really good, and pretty much self-contained so you needn't buy anything else.
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