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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
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Mario Maker
EDIT WRONG FORUM IDIOCY STRIKES AGAIN
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- hotseatgames
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I think the automatic levels are dumb. People spend so much time, and for what, really?
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What making these levels (which is hard) makes you realize is just how much like a GM a level designer is. Like, if you think about the levels in Mario 3 or something, all the levels have a theme so they are memorable. But they almost never fall to the level of being a gimmicky with one way to do them. Most of the hard levels I've played in the 100 mario mode are simply gimmicks, they aren't hard levels in the vein of a normal mario game.
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1. "famous" Youtubers/Twitch streamers
2. DONT MOVE!!!!!!!!!!!!
3. Stupidly hard gimmicks
There are some awesome levels that feel like they came right out of the original games. I have been toying with Mario 2 inspired Mario 3 maps, but have yet to unlock everything. My only map uploaded shows these issues but was designed to feel more like a classic level than a test of skill:
Fastigium (E183-0000-003F-AF54)
It will be updated soon though.
I highly recommend one of my friends Mario 3 maps:
Sky-High Hijinks (FA55-0000-0039-8FEB)
It does not have the Nintendo Shine, but it is a really well made map, not unlike those of World 5
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But Nintendo is really fucking this up with its search/curating functions. They need to be robust and this thing would run itself.
I'll check those levels out and follow you.
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- Michael Barnes
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Gary Sax wrote: But Nintendo is really fucking this up with its search/curating functions. They need to be robust and this thing would run itself.
Nintendo doesn't get search, categorization, or curation. Their eShops (3DS, etc) are a prime example.
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wadenels wrote:
Gary Sax wrote: But Nintendo is really fucking this up with its search/curating functions. They need to be robust and this thing would run itself.
Nintendo doesn't get search, categorization, or curation. Their eShops (3DS, etc) are a prime example.
Yeah, I've played a couple of hundred mario challenges and some of the levels are just miserable---especially ones that just have you do a little precise jumping. Right now people are hitting the hop across a big gap w/o landing hard.
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Followed Polygon's stream, which has developers come and make levels. Most recent one is hard but fun, though the clown thing is twitchy enough where it's irritating.
www.polygon.com/2015/10/7/9474773/watch-...ld-a-physics-y-mario
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- Disgustipater
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