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Heroes of the Storm players
- Cranberries
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I thought there was a cool new block for Hammer of the Scots.Mad Dog wrote: What is HotS?
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- Disgustipater
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jeb wrote: I think you and I are linked in Battle.net already @Disgustipater from HEARTHSTONE. Let me know otherwise.
My current friends list is at zero I believe. I'm pretty certain I've never played Hearthstone, and the only reason I had an existing Battle.net account is from when I signed up for the Overwatch beta I never got into. Is some imposter using my handle? That would be weird since I tried to use it but it was too many characters. I did enter that as my first name though. As you can see, I'm not familiar with how Battle.net works.
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Anyway, add me as a friend: jeblucas#1574 . Pretty sure that's how it works, name#{some number}.
Jackwraith's post above lays the groundwork and the tutorial is well done. There are some "lanes" and the little minions will walk down them and you and your teammates alternately kill the opponents' minions, heal yours, activate some environmental stuff to get extra minions (mercenaries--the other team can activate these too), and engage in small tactical battles to sway the course of progress. At the end, you want the opponents' big tower to come down. Getting killed puts a timer on your resurrection, which gets longer the more leveled up you are in the session. Conceptually, it's not a huge thing, but in practice there are subtleties everywhere and its fun working them out.
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I know I'll be back on trying to get Chen to master level and then get the skin for him. It could also get you into Hero League faster, since you need 14 heroes at level 5 to participate, including toons in the F2P rotation (i.e. you don't need to own them.)
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- Jackwraith
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Nice Watchmen reference with the Knight Owl skin and Hawkeye with Tyrande's skin.
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- Jackwraith
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They made the big announcement today about ranked play, so when/if you return the game will be a bit more organized, too. They're doing Bronze-Diamond leagues like Starcraft and then Master and Grand Master above that. They also upped the party limit for Hero League (draft) to 3 people, so it'll be easier to get groups in draft if you don't quite have 5 people to play Team League.
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- Jackwraith
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The Heroes team is still really struggling with their classifications. The term "Warrior" is supposed to include genuine, front-line tanks that can take a ton of damage, but don't do a lot, and bruisers that are durable, but deal out much more damage. Anub and Arthas have both been identified as bruisers/anti-mage types. Anub has kind of been played that way for a while. I always played him as a harasser/initiator, much like Tyrael, so the fact that they added more durability and damage to him makes him a LOT better at the same role that he was performing before. Arhas, OTOH, wasn't really played at all (a sad fate for one of the iconic characters of Blizzard) and seems to be much of an anti-melee guy, rather than mage, since he's still slow but can have ridiculous impact on a close-in fight.
Chromie is cool, but has a pretty high skill floor, since they did the same thing to her basic abilities that they did to one of Dehaka's: put a delay in the cast. You have to take that delay into account when trying to hit her skillshots, which makes it difficult. She does truckloads of damage but has VERY low health, so skilled players are going to be relatively few right now. She's also the perfect victim for Anub'arak...
Two weeks from now, Medivh (of Warcraft II: Tides of Darkness and Warcraft III fame) arrives in the Nexus.
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These anticipatory shots are some voodoo level bullshit with the top tier players. I'll watch some MOBA streams and some players just know where the opponent will be. And, at that level, the opponent knows they know, but it doesn't matter because the Sicilian logic goes all the way down and you see some sick plays. I am genuinely bad at this kind of leading in real time games. I will always miss without Aim Assist (thank you Bungie for this stat in DESTINY!) This makes some Nexus champions pleasant diversions for me, because holy shit am I bad at them. Usually they pack a Heroic with a broad enough line of fire that I can get something done, but I am pretty ineffectual for the early game unless my job is just killing mobs.Jackwraith wrote: Chromie is cool, but has a pretty high skill floor, since they did the same thing to her basic abilities that they did to one of Dehaka's: put a delay in the cast. You have to take that delay into account when trying to hit her skillshots, which makes it difficult. She does truckloads of damage but has VERY low health, so skilled players are going to be relatively few right now. She's also the perfect victim for Anub'arak...
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Dreadnaught, who used to be team captain for Tempostorm, had a killer moment on one of his streams a few months back when he was playing Nova. A Zeratul tried to ambush him and Dread decoyed away but then followed the Zera player and shot him a couple times, such that he was pretty low on health. So the Zeratul blinked ahead, got into a bush near the top temple of Sky Temple, and was gone (i.e. his cloak reactivated.) Dread kept following, chattering away to his stream audience about how "This guy thinks I'm one of those dumbass Novas" and Double Tapped into the bush in the top right corner of the temple. Dead Zeratul. He knew right where the guy would retreat to in those circumstances and just nailed him. It was hilarious, but also a measure of the skill and time that Dread had put into the game.
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- Jackwraith
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This game was ideal in pointing out the problem with people who don't understand teamwork. Our Rexxar just wanted to hunt mercs the whole game and we lost the first Punisher because of it, since we were in a teamfight with our 4 versus their 5. But they had a similar problem and, likely even worse, since their Morales just wanted to soak lanes the whole game and try to siege; neither of which Morales is good at. In fact, Morales is pretty much only good at healing, which highlights the current problem with many Supports, in that they feel like they don't impact the game much other than to be a healbot. But if you're going to play Morales, you might as well support your team, rather than try to kill towers with your tiny pistol for the whole game. We ended up winning the majority of teamfights and Punishers for the rest of the game, as a consequence. But the game still took over 20 minutes because we couldn't do enough damage (especially without Rexxar) to finish off a lot of the enemy Heroes and really push their Core. We did finally win with their Morales across the map at one of our Keeps, rather than helping her team defend the Core but the tunnel vision of 2 players made it a lot more frustrating for the other 8 than it had to be. I only died once and got the highest XP score for the game as a Warrior, which is kinda nice...
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- Jackwraith
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Having finally gotten my friend, Nathan, into a situation where he could play Hero League (draft mode; you need 14 heroes at level 5 or better, whether free-to-play or not), we set off last night to do the placement games and find our ranking. We lost the first two, since I drafted according to what the team needed (Thrall and Anub'arak) but things went awry (Our Nazeebo constantly diving into 3v1 situations was not helpful in game 2.) But Nathan and I ended up in first and second place in game three and he'd convinced me to go back to the Murk man to try to get an edge. As usual, our team gave us a ton of shit for him first-picking Leoric (a hero that is somewhat subpar at the moment, but which he plays well) and me second-picking Murky (a hero that is difficult to play and poorly understood by most of the non-amphibian populace.) But this is like being a Deep One in Innsmouth: I know we're going to win because we have the Ancient Ones on our side.
Sky Temple isn't the best map for Murky, since it's kind of teamfight-centric. A lot of action happens around the temples and holding them against the guardians isn't the easiest thing to do solo for characters much more powerful than a murloc. Additionally, they had Tracer, who is a serious counter to Murky because of her attack speed and mobility. She can burn down both me and the Pufferfish quite easily and the player in question was the best by rank of the group (Silver 5.) However, I've come to favor a build in recent months that really compensates for Murky's weakness in fights and doesn't detract much, if at all, from his siege power: www.heroesnexus.com/talent-calculator/30...ky#jPmPaM8J1KAKuYeAA
That's assassin Murky. Slime, Fish, BfB, Rewind, Slime, Fish, BfB is pretty much a kill in almost any situation. If you have teammates that know to take advantage of Octo-grap, so much the better. I actually changed up the build to protect me from Tracer and Lunara, taking Bubble Machine and Rejuvenating Bubble to nullify their constant DPS output. The key to any game of Heroes but especially on larger maps like Sky Temple is minimap awareness: know where your team and the enemy are at all times. All I did was constantly rotate through lanes, dropping slime and fish to get a minion and XP advantage and then stop off where the fights were happening to put a 3 second stun on Diablo or finish a kill on Morales. Murky is also one of the best in the game at clearing Zagara's Creep and she went heavy on the Creep build to try to keep vision on the map. Sorry, bug lady (really not sorry.) Credit has to go to that Rexxar player, too. Top Hero damage is, uh, not normal for that toon, especially on a team with Zeratul. Incidentally, the latter player was the loudest complainer about my Murky pick. He had the grace to thank me for the win afterwards, though.
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