Re:KNIGHTS IN THE NIGHTMARE
OK, I've played about 4 hours now and have some more solid opinions on it.
- It is, in fact, awesome. It's just such a different take on the SPRG it may be hard to go back to FFT, FIRE EMBLEM, et. al. again. The gameplay is incredibly complex and deep- it took me quite a while to realize the significance of rotating characters in and out between turns to cover different ground. But you have to be careful, because the more you use a character, the more vitality they lose. WHen they run out, they're gone. And the game is hectic as fuck too- there's a lot of action and tension when you're running out of time.
- I love that the grinding is actually removed from the game and provided as a separate play mode. Once you beat story levels, it unlocks areas for "leveling". You go there, fight with generic guys and weapons, and get items and experience for your story party. It makes the game playable in short bursts without having to get caught up in dialogue and story elements.
- There's a couple of usability issues- I think they put the sliders WAY too close to the edge, and when you're dodging bullets it's pretty easy to accidentaly attack when you don't mean to. It doesn't really hurt anything, but it's a nuisance. I also think it was a mistake to only have one save slot- you're going to want like 10.
- The story...uh...whatever. It doesn't make much sense, but the idea is cool. You'll see what I mean.
I think it's one of the best games on the system, if only because it could only exist on DS and also because it's so innovative. Enough writing, I'm going to go play it right now.