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Game Industry = Scavenger Type
- Michael Barnes
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Not another Martin Wallace game, another deckbuilder or a new LCG. Something that really changes the way we play and think about games. It's coming.
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Michael Barnes wrote: Something else to consider...I think we're due for a MAJOR release sometime this year. I don't know what it is, and I'm not going to hazard a projection...but I think it's time for something BIG on the level of Dominion, Ticket to Ride, or Carcassonne...if not on the level of Magic or Settlers. There is no scientific or statistical rationale for this. Maybe it's just wishful thinking. But we're going on six years out from Dominion, the last major release that I would say had a major impact on the direction of game design. That mechanical lineage has kind of reached its full fruition and maturity. It's time for a game to come along that has that kind of disruptive, "all in" sort of atmosphere about it, a paradigm-shifter, something that is a major influencer and point of reference for the next several years.
You've got the same thinking as Tom Vasel. He made a similar prediction in one of his videos towards the beginning of January. Basically, he was thinking that it's been too long since a landmark title hit stores and changed the industry. He wasn't basing it on insider info or anything...just going with the ol' gut.
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- SuperflyPete
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AND JESUS WEPT
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- Michael Barnes
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I don't know if Seafall is it...the Legacy thing is cool and all, but I don't think that's really the kind of profound effect we're going to see...there are still a lot of issues regarding disposability, replayability, and group commitment that could keep that sort of idea from hitting that crossover kind of flashpoint that Ticket to Ride/Carcassonne/Dominion/Settlers have.
I think Seafall will be interesting, but I don't think it will be a defining moment. What we're due for is a defining moment.
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Michael Barnes wrote:
Another factor we're not discussing yet is "god damn it, games are expensive".
This is a real problem with accessibility. Games have suffered such inflation the past couple years. There's obviously a base level of what a game costs (40-50), but games are coming out now with an 80-100 tag for no reason. Yes, caverna is expensive, but there's a lot in that box too. Let's talk about nations. 100 for 300 hobbit cards, 2 non folding boards, 5 player boards, a hunch of generic resource chits, and wood pieces in each color. That is insane. The reprint of outpost is nearly identical (no wood bits but more of everything else) and it's price was HALF of nations. For 100 you can let it rot in your warehouse.
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Bull Nakano wrote:
Michael Barnes wrote:
Another factor we're not discussing yet is "god damn it, games are expensive".
This is a real problem with accessibility. Games have suffered such inflation the past couple years. There's obviously a base level of what a game costs (40-50), but games are coming out now with an 80-100 tag for no reason. Yes, caverna is expensive, but there's a lot in that box too. Let's talk about nations. 100 for 300 hobbit cards, 2 non folding boards, 5 player boards, a hunch of generic resource chits, and wood pieces in each color. That is insane. The reprint of outpost is nearly identical (no wood bits but more of everything else) and it's price was HALF of nations. For 100 you can let it rot in your warehouse.
You've also mentioned two games that are essentially cannibalizations of previous titles. "Caverna is Agricola....but newer!" and Nations is "Dude, even better Through the Ages!" Problem is, they're too derivative of those designs, too much an inbred offspring. If I want to play TtA or Agricola, well, I'll just fuckin' play TtA and Agricola, right? No reason for me to pony up $80 a pop for SLIGHTLY BETTER versions, right?
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yeah, it's the same as video games really. Except a single player video game once beaten is beaten, multiplayer board games don't suffer from this if they are designed in a way that encourages replayability, which both Agricola and tta do. These two are much more along the lines of a yearly sports update, or a fighting game revision. I'm generally interested in nations, as I don't own a civ game, but even if I played it and liked it the price gouging just isn't something I'd support. Yes, it's gouging. I have no idea why the price of caverna is a hot topic but not nations.Ken B. wrote:
Bull Nakano wrote:
Michael Barnes wrote:
Another factor we're not discussing yet is "god damn it, games are expensive".
This is a real problem with accessibility. Games have suffered such inflation the past couple years. There's obviously a base level of what a game costs (40-50), but games are coming out now with an 80-100 tag for no reason. Yes, caverna is expensive, but there's a lot in that box too. Let's talk about nations. 100 for 300 hobbit cards, 2 non folding boards, 5 player boards, a hunch of generic resource chits, and wood pieces in each color. That is insane. The reprint of outpost is nearly identical (no wood bits but more of everything else) and it's price was HALF of nations. For 100 you can let it rot in your warehouse.
You've also mentioned two games that are essentially cannibalizations of previous titles. "Caverna is Agricola....but newer!" and Nations is "Dude, even better Through the Ages!" Problem is, they're too derivative of those designs, too much an inbred offspring. If I want to play TtA or Agricola, well, I'll just fuckin' play TtA and Agricola, right? No reason for me to pony up $80 a pop for SLIGHTLY BETTER versions, right?
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