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Warhammer 40K - Buy or Wait?
- Shrieking Emu
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I'm thinking of getting the Assault on Black Reach set for 40K. I've heard talk that the 6th edition of the rules will be out this summer, so I'm not sure whether to wait for the new rules before I start buying.
I'm planning on playing Space Marines, which come in AoBR but maybe not in whatever starter they have for 6th ed. Alternatively, I could just buy a battleforce of space marines and wait for the new rules (since I assume I can use the older models with 6th ed).
What do you think?
EDIT: Damn, meant for this to go in Table Top/Miniatures.
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Then again, I'd also advise playing a better faction!
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- Sagrilarus
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MattLoter wrote: Then again, I'd also advise playing a better faction!
If you want to actually play the game (and that's not necessarily the case with 40k) I would recommend purchasing another faction. Black Reach comes with a nice dose of Orcs too, so that may be reasonable.
As best I can tell half of all players play Space Marines, which means you're going to have a hard time finding opponents. If you pick any other faction you'll be the prettiest girl at the hop. Everyone will look to you for games.
S.
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Sagrilarus wrote:
MattLoter wrote: Then again, I'd also advise playing a better faction!
If you want to actually play the game (and that's not necessarily the case with 40k) I would recommend purchasing another faction. Black Reach comes with a nice dose of Orcs too, so that may be reasonable.
As best I can tell half of all players play Space Marines, which means you're going to have a hard time finding opponents. If you pick any other faction you'll be the prettiest girl at the hop. Everyone will look to you for games.
S.
They've said the stats before, I believe they are above 50%, actually.
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- Shrieking Emu
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I played with a buddy's copy of AoBR and enjoyed playing Space Marines. I like the look, too, but I could be sold on another faction.
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- Sagrilarus
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Gary Sax wrote: They've said the stats before, I believe they are above 50%, actually.
It doesn't surprise me. Games Workshop themes just do nothing for me. Space Marines are pretty cool and consequently Chaos Marines and Imperials are fine (though cost significantly more). The others are just nasty-ass I have no interest in them. I've tried, but I just can't do it.
S.
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Sagrilarus wrote:
MattLoter wrote: Then again, I'd also advise playing a better faction!
If you want to actually play the game (and that's not necessarily the case with 40k) I would recommend purchasing another faction. Black Reach comes with a nice dose of Orcs too, so that may be reasonable.
As best I can tell half of all players play Space Marines, which means you're going to have a hard time finding opponents. If you pick any other faction you'll be the prettiest girl at the hop. Everyone will look to you for games.
S.
Word.
And I'm speaking as a Pimp Guard player. I picked them primarily because they're are WAY TOO MANY SM players to begin with, and most of them I played wouldn't even know the beginnings of tactics other than "run to enemy lines, hope the PA holds, and get into HTH." Blood Angels are especially guilty of this. A lot of SM players would laugh at my army, only to have that smirk wiped away when I let loose with the fusilades from my Heavy Bolters. Running towards an enemy line that has more guns than you do is tantamount to a death sentence.
I picked them because they were fragile, because you had to learn their strengths and weaknesses. SM armies are for beginners, anyway. If you go that route, that's great. But, if you want a different feel for the game, then by all means pick up another army. I've played Eldar, Imperial Guard, Tau, Necrons, and Tyranid. All of them have their own styles of play.
Want shooty goodness? Go Imperial Guard or Tau.
Want mobility/shootiness/HTH? Go Necrons, Eldar, or Tau.
Want HTH? Go Tyranid or Orks.
That's my two cents, hope it helps.
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- Shrieking Emu
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No. It just gets really boring facing marine army after marine army.Shrieking Emu wrote: Is there a rule in 40K where the same faction can't face off against one another?
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That's the sense I get about Tyranid and pre-"Rebooted as Tomb Kings in Space" Necron armies, too. Orks are always a little odd--they're a mob army but they're pretty customizable.Gary Sax wrote: Nice post Rliyen. I think many people who say WH40K has not tactics are often just talking about Space Marine armies, which are sort of built to have no tactics and good at most things, just a little scarce in terms of numbers.
If I got into it to truly play, I think I'd probably end up with a wall full of Guard, Tau, and Ork. The Guard seem like the most demanding while the Tau would be more forgiving but still require some thought. As for Orks--sometimes you just gotta just lean across the table at a friend and roar "WAAAGH!" while crushing a beercan on your forehead. (Never would I dream of doing this in public, but in my basement? That is precisely the sort of gaming Natty Boh', Schmidt's, and Shiner were brewed for! )
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Ancient_of_MuMu wrote:
No. It just gets really boring facing marine army after marine army.Shrieking Emu wrote: Is there a rule in 40K where the same faction can't face off against one another?
Seconded. Since the Imperium of Man is so xenophobic and afraid of heresy, bad information gets out. A chapter has gone to Chaos, that sort of thing. Orks fighting Orks is standard MO for them, they're bored without a good duffin. Etc.
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Dogmatix wrote:
That's the sense I get about Tyranid and pre-"Rebooted as Tomb Kings in Space" Necron armies, too. Orks are always a little odd--they're a mob army but they're pretty customizable.Gary Sax wrote: Nice post Rliyen. I think many people who say WH40K has not tactics are often just talking about Space Marine armies, which are sort of built to have no tactics and good at most things, just a little scarce in terms of numbers.
If I got into it to truly play, I think I'd probably end up with a wall full of Guard, Tau, and Ork. The Guard seem like the most demanding while the Tau would be more forgiving but still require some thought. As for Orks--sometimes you just gotta just lean across the table at a friend and roar "WAAAGH!" while crushing a beercan on your forehead. (Never would I dream of doing this in public, but in my basement? That is precisely the sort of gaming Natty Boh', Schmidt's, and Shiner were brewed for! )
Nids are actually nasty looking IG. Their only weakness is the Shoot the Bigguns (Granted, I still play a lot of third and 4th, but never played Nids in 4th. So, I don't know if they are changed dramatically with the new rules set and army book). I used to deal with them by shootin' the small ones and land a heap o' casualties. They only break unless they have no controller units nearby. Then, when I got to my bigger strength weapons, I'd take out the big ones controlling the smaller units and watch them flip out and run away.
I think my favorite remembrance was fighting a Tyranid army and I had an Eversor Assassin. He got mobbed by a large unit of genestealers. He ended up killing half the unit, and when he finally succumbed to his wounds, he blew up (naturally) and wiped out half of what was left. A lone squad of Guardsmen used the few remaining 'stealers for target practice. Pointwise, the assassin more than paid for itself.
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