- Posts: 271
- Thank you received: 26
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Song of Blades and Heroes
- Mr. Bistro
- Topic Author
- Offline
- D6
- Deciduous Shrub
You can get it at wargamesdownloads.com among others.
Please Log in or Create an account to join the conversation.
I'm looking at Song of Blades and Heroes - this one seems to not have made a big splash, but (as far as I can tell), everyone who talks about it, likes it. The revised PDF is on ganeshagames for $8, and I'm right on the edge of buying it - does anyone want to talk me down before I pull the trigger?
Please Log in or Create an account to join the conversation.
- Posts: 1236
- Thank you received: 404
Stormcow wrote: So, I've been looking for a good ruleset that will let me field my Lego army men (and orcs and skellies and so forth) in battle. Something light, simple, and quick to set-up (sorry, Heroscape), preferably scalable to large battles, 20-30 figures per side. Bonus points if has rules for mounted and/or giant-sized figures.
I'm looking at Song of Blades and Heroes - this one seems to not have made a big splash, but (as far as I can tell), everyone who talks about it, likes it. The revised PDF is on ganeshagames for $8, and I'm right on the edge of buying it - does anyone want to talk me down before I pull the trigger?
Well, SoBaH is designed for small skirmishes, ideally between 7 and 15 figures per side. there's nothing to stop you with playing 20-30 figure armies, though it's noted in the rules this would add playtime, i'm guessing because there are no squads.
Please Log in or Create an account to join the conversation.
- Posts: 1236
- Thank you received: 404
Please Log in or Create an account to join the conversation.
- SuperflyPete
- Offline
- Salty AF
- SMH
- Posts: 10733
- Thank you received: 5119
Stormcow wrote: So, I've been looking for a good ruleset that will let me field my Lego army men (and orcs and skellies and so forth) in battle. Something light, simple, and quick to set-up (sorry, Heroscape), preferably scalable to large battles, 20-30 figures per side. Bonus points if has rules for mounted and/or giant-sized figures.
I'm looking at Song of Blades and Heroes - this one seems to not have made a big splash, but (as far as I can tell), everyone who talks about it, likes it. The revised PDF is on ganeshagames for $8, and I'm right on the edge of buying it - does anyone want to talk me down before I pull the trigger?
I've never played it; I don't really like most fantasy skirmish games, but I do know that a game was made specifically for legos:
brikwars.com/
And it's really fun.
Please Log in or Create an account to join the conversation.
Songs of Our Ancestor
Deep Wars
Please Log in or Create an account to join the conversation.
Stormcow wrote: So, I've been looking for a good ruleset that will let me field my Lego army men (and orcs and skellies and so forth) in battle. Something light, simple, and quick to set-up (sorry, Heroscape), preferably scalable to large battles, 20-30 figures per side. Bonus points if has rules for mounted and/or giant-sized figures.
I'm looking at Song of Blades and Heroes - this one seems to not have made a big splash, but (as far as I can tell), everyone who talks about it, likes it. The revised PDF is on ganeshagames for $8, and I'm right on the edge of buying it - does anyone want to talk me down before I pull the trigger?
No, it won't work with SoBH as it is. The core of SoBH is the activation roll. To move a figure you nominate a figure, then choose to roll 1d6 to 3d6. For each roll equal to or above the figure quality, you get 1 action. However, if you fail 2d6, your turn ends.
The game works really well and add some boardgame sensibilities with the activation system. If you have 5 figures and fail on the 2, 3 or 4th figure you have only a handful of figures that don't move. Now with 20-30 per side, if you fail on the 2, 3, or 4th figure, you'll have most of your gang out of the game.
With modifications it may work (place figures into groups and activate based on groups), but as it is, no.
Please Log in or Create an account to join the conversation.
Mr. Bistro wrote: There is also an expansion called Song of Gold and Darkness that incorporates dungeon delving. If you're looking for a way to use anything in your fantasy miatures collection, or if you're a fan of dungeon games,
How does the dungeon delving work? Still skirmish rules with one player controling the delvers and one the beasties in the dungeon? Or is there a game master or does each group have delvers and monsters?
Please Log in or Create an account to join the conversation.
I am down with "feels like Mage Knight", I used to be really into that game. Until I got frustrated with balance issues - almost all melee units were crap, and expansions would always have one overpowered rare that would warp the metagame... so I guess my question would be, is SoBaH better balanced? Simple rules plus lots of customization sounds like it might be easy to break the game. I am hoping that there is gameplay on the tabletop, not just in army construction.
Not scaling to large battles is a big minus, but it's not entirely a dealbreaker. It's just that I already have a lot of games in the 3-10 figure scale. I am feeling pretty ambivalent at this point.
I did also consider Brikwars - thanks for the suggestion, Pete. But I get the feeling that it's a little soft on rules, and high on effort = not really what I was looking for. Feel free to tell me otherwise though!
Please Log in or Create an account to join the conversation.
Sure it's got plenty special rules to craft your favorite fantasy combatant, but the meat is in the activation and that dilutes the imbalances caused by figure stats and special rules.
Please Log in or Create an account to join the conversation.
I know there are people playing with more figs, on the order of 30 but I'm not sure how they are doing it as it doesn't interest me.
I started up a blog when I first got the game and gave a pictorial walk through of my first two games. And then promptly gave up blogging.
Orc Attack
Please Log in or Create an account to join the conversation.
- SuperflyPete
- Offline
- Salty AF
- SMH
- Posts: 10733
- Thank you received: 5119
Good painting, Evil!
Please Log in or Create an account to join the conversation.
- Posts: 1937
- Thank you received: 134
Steve"picky"Aver
Please Log in or Create an account to join the conversation.
It can be but I see that as a selling point. I've played enough minis games where you have an omnipotent view of the battle field and solider do exactly what you want. There is no drama there.Stephen Avery wrote: Nice blog. I'm kinda interested in the game but it looks like a lot of stalling out and hoping the figs actually do what you're planning. I'd like something a bit more cinematic perhaps.
Steve"picky"Aver
SoBH has drama, tense moments, cheers of jubilation and screams of frustration.
If you don't like risk management then it's not the game for you.
Please Log in or Create an account to join the conversation.
SuperflyTNT wrote: 15 and 20mm is SO MUCH CHEAPER to get into than 28mm, and the scale just looks better on a table, IMHO.
Agreed! 15mm stuff are a whole lot cheaper, there's bunch of miniature choices (you've got to see the awesome that is demonworld 15mm miniatures!!!) and they are fast to paint, so long as you don't use the methods for 28mm. I have a small number of 15mm for post apocalyptic gaming.
Me? I've gone as low as 10mm for fantasy mass game (HOTT).
dl.dropbox.com/u/34559052/hotthumanfinisharmy.jpg
And interested in going to 3mm for combined modern arms modern combat!
Nice blog. I'm kinda interested in the game but it looks like a lot of stalling out and hoping the figs actually do what you're planning. I'd like something a bit more cinematic perhaps.
The most cinematic rules that I've ever read are the rules from the Two Hour Wargames. Unfortunately, not only they're difficult to wrap around your hand, even with the massive improvement in the rules writing lately, you have to fill in the gaps on your own quite a bit. It's very different from other rules, that it deals more with how different types of character react in combat, not on the multitude of gears, weapons, armors, and special rules.
Usually miniature rules are you move, and you shoot. Or probably move twice or shoot twice. Not in THW rules. You move, you see opponents. Figures shoot, some faster than the others, but not always. Some figures lay dead. Some run to cover. Some stays. As long as hostile figures are within LOS of each other, they keep shooting (or may be they duck back next turn... who knows?). Groups get separated. Really fun.
Please Log in or Create an account to join the conversation.