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Song of Blades and Heroes

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24 Sep 2013 22:55 #161795 by SuperflyPete

msears wrote: But yeah Stitchies are out and ready to knock you out, drag you into the night, and harvest your organs.


They can harvest my "favorite" organ with their maws. I don't care if they're 200 years old or not...I'll knock the wrinkles off them lips LMAO

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25 Sep 2013 12:41 #161810 by stormseeker75
So how about a link so I can share in the revelry?

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25 Sep 2013 12:53 #161811 by SuperflyPete
Normally it's Ganeshagames.net but their site appears to be dead today. Just go to LULU.COM and buy the book via PDF. You spend more on protein bars.

www.lulu.com/us/en/shop/andrea-sfiligoi/...roduct-20403746.html

There's about 10 variants of this game, and a bunch of expansions for Blades and Hereoes.
The following user(s) said Thank You: stormseeker75

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25 Sep 2013 17:33 #161827 by Count Orlok
These look like interesting rules. Would they work with my Reaper Bones? I'm trying to find good use for them, beyond role-playing.

Does anyone know anything about Red Sand, Black Moon? I'm also considering that one, since I could throw together gladiator fights between disparate reaper minis.

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25 Sep 2013 21:16 - 25 Sep 2013 21:17 #161860 by SuperflyPete
YES. YES. YEEEES.

This game system is EXACTLY perfect for Bones. That's what I'm doing with the core Bones set and some of the stretch goals. I

Never heard of Red Sand Black Moon, in fact. Will peruse.

EDIT:
Ah, Two Hour Wargames makes that. It's probably a little over-complex for my tastes in light skirmish games. I'm not super keen on them, aside from ATH.
Last edit: 25 Sep 2013 21:17 by SuperflyPete.

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26 Sep 2013 00:21 #161869 by Sevej
Replied by Sevej on topic Re: Song of Blades and Heroes
If anyone want to try something a little different, try the Ganesha Games' new product: Battlesworn.

This is a very gamey game. There, I've warned you.

The game is based on bidding mechanisms. Everything is based on that. Activation, you bid a number, 1-6. Lowest bidder goes first, but activate as many as he bids. The higher bidder activates as many models as the difference. On equal, both players dice off and winner activate 1 model.

Combat is no different. Both players bid a number a roll that many dice, low bidder goes first. The catch is, combat hits on 5-6, but every 1 you roll cancels a hit. So bidding high is not without risk (think of making really powerful but reckless attack if you bid 6).

Movement requires no ruler and table size and scale are irrelevant. Only terrain matters. You can move on a straight line as far as you want until a different terrain type or another model stops you.

The downside is, no campaign.

You make a band of around 10 heroes, based on 14 class, 4 of which must be fighter. 14 class, no tweaks.

A little bit crazy design, but I think this is quite innovative and daring.

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