wolvendancer wrote:
3025: Good. With some home-rulin' and a motivated gang, great.
Anything after: Sucks. Clans are awful.
Basic Game (Mechs): Good.
Infantry and Tanks: Good, although infantry are fiddly.
Aerospace: Sucks.
The RPG: Sucks in all versions.
The Fluff: Pre-Clans, it is excellent.
3025 is more or less the "scavenger" period I think I alluded to before. Technology was or had been largely devolving thanks to incessant war. Manufacture of new 'Mechs was pretty limited, and 'Mechs were seen as rare and often were heirloom pieces. The Clans upped the tech level in the late 80s/early 90s, and (I'm loosely interpreting here) the universe was sort of retconned to explain a sort of steadily increasing technology level. There's also a lot of experimental tech around in the universe right now, although that may change once the setting moves into the Dark Age inaugurated by the clicky game and set about 40 or 50 years ahead in the time line.
One of the nice things about BT is you can (and people do) play 3025-era games to this day. Some people play with that general tech level in the more modern setting, too, for that matter, maybe placing the units in the Periphery as opposed to making them front-line machines.
There is a new edition of the RPG out, though only in PDF so far. I haven't read it.